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Entering the Training Grounds...

Posted: Sun Mar 04, 2007 2:21 am
by Nighthand
In the corner of the common room of the hideout in Carmina Gadelica, the secret sub-town Raine and Sheena built to hide right under the noses of the Admins and Hackers alike, there lies a staircase. Following this staircase down brings you to a single doorway, a single opening in the wall, to your left.

Inside this room, visible from the doorway to the right side, is a heavy metal door. It lies closed with not visible means of opening.

Stepping inside the room would display a transparent window of the far wall, a pale blue covered with rapidly-scrolling text. For a moment it is all there is, then Raine's image will appear. Wherever she is in the Hideout or elsewhere, she can see you and communicate. She speaks.

"What would you like to train on today?"

This is the Training Grounds. A place to refine your skills, practice with your newfound powers, and work on your teamwork with your allies. Raine can make the inside of the room beyond the door nearly anything you could desire. The choice is yours... as are the risks. The monsters spawned inside are just as real as they are anywhere else, and can damage you just as easily. Come prepared.

Posted: Sun Mar 04, 2007 2:36 am
by Nighthand
<center>--------------------OOC--------------------</center>

Welcome to the Training Grounds!

Here's the deal. This is a place to fight monsters, work on skills, and generally do what you would on a field with much less risk of being observed by a passing Admin or Hacker. In that respect it's safer than a normal field would be. The advantages it has over normal fields, basically, is it can be programmed by Raine to include basically whatever you want, within limits.

Keywords: None. This is a sub-field, not actually a field or town.

Level: 0

Terrain: Variable. Talk to Raine to set. This includes element and weather.

Monster: Variable. Talk to Raine to set. She can spawn any standard game monster for you (i.e. what I have listed in NISDIP), or you can talk to her and flesh out a custom monster for her to code. Be wary about creating custom monsters; they can often turn out more dangerous than you expect. You can have them in portals or wandering. You can even have no monsters, to set up a psuedo-duel among party members.

Within this field there are no Symbols, no Chests, no Items, and no Dungeon. It's simply a field with monsters that you can program.




How will this all be rewarded? Two ways. The first is purely plot-based. Getting to know your allies, getting to trust them, and learning how to work together.

The second, well, think of it as extra credit. You don't get graded for the threads you post here. You will, however, gain a slight boost to your rewards in whatever the applicable quest is. In order to prevent abuse of this, the limit is 2-3 threads per quest for now. I doubt this will be reached often, but it's there.

You can do a thread at any time, but which quest gains the reward boost depends on when it's posted and when it's concluded. Posting close to the start of a quest gets the rewards added to that quest; posting near the end of a quest gets the rewards added to the following one. I.e. whether it takes place before or after the current quest.

Exceptional performance in a thread can, on rare occasions, get you immediate rewards. These can include ex-levels, ex-spheres, certain items, and changes in the state of your Golden Orb. You will never gain a level off a thread directly.


How To Start A Thread.

Post an OOC post. It should contain the following information:

--Terrain Type
--Weather
--Element
--Monster You Want
--Where Those Monsters Are (Portals, Wandering)
--Who Is In The Thread

People can't join later in the thread. They have to be in it from the beginning, and make it to the end to get their rewards. If a thread goes uncompleted for a full quest, it's locked and considered incomplete; IC it would be as if it never happened.