Moderator: Nighthand
Sekai's Profile
"Each that we lose takes a part of us,
a crescent still abides,
Which- like the moon- some turbid nights
is summoned by the tides." ~ Emily Dickinson
Updated 2/19/11: So, everyone officially has a Bio for Sekai's hack; some of them have yet to show up/be approved, but they are place holders nonetheless. You can look up whoever you're curious about to see if they have anything there. If there's something you wanna know about and don't see it on there for one of them, feel free to send me a PM or an IM over AIM and I'll be more than happy to probably answer the question. I think I like this a bit better, God knows I'll probably fsck with it more until I'm really satisfied. /woe."
Table of Contents:
1st Post: You are here
2nd Post: Hack Information
3rd Post: Haunted By Shadows
4th Post: Sekai's Bio
5th Post: Kira's Bio
6th Post: December's Bio
7th Post: Zorya's Bio
8th Post: Sol's Bio
9th Post: Astron's Bio
10th Post: Ingeni'i's Bio
11th Post: Riona's Bio
12th Post: Questing History
13th Post: Wishlist and Inventory
a crescent still abides,
Which- like the moon- some turbid nights
is summoned by the tides." ~ Emily Dickinson
Updated 2/19/11: So, everyone officially has a Bio for Sekai's hack; some of them have yet to show up/be approved, but they are place holders nonetheless. You can look up whoever you're curious about to see if they have anything there. If there's something you wanna know about and don't see it on there for one of them, feel free to send me a PM or an IM over AIM and I'll be more than happy to probably answer the question. I think I like this a bit better, God knows I'll probably fsck with it more until I'm really satisfied. /woe."
Table of Contents:
1st Post: You are here
2nd Post: Hack Information
3rd Post: Haunted By Shadows
4th Post: Sekai's Bio
5th Post: Kira's Bio
6th Post: December's Bio
7th Post: Zorya's Bio
8th Post: Sol's Bio
9th Post: Astron's Bio
10th Post: Ingeni'i's Bio
11th Post: Riona's Bio
12th Post: Questing History
13th Post: Wishlist and Inventory
Last edited by Sekai on Sat Feb 19, 2011 11:45 am, edited 13 times in total.
Hack Information:
List of Einherjar:
Kira: The former High Priestess of the Ruem Monarchy and the defiant heiress to her lands who has chosen to stay at Sekai's side regardless of what events may come, this often unpredictable Long Arm has a sharp blade and an even sharper tongue to use against her enemies and allies alike. Her bond with Sekai is unmatched by any around the Archer, even with the trials, troubles and doubts the two have between them.
December: A former assassin for hire who joined Sekai in order to make a new life for herself and repent, in a way, for the lives of those she's taken. The "Desert Rose" is a warm hearted Twin Blade with a sense of mischief not easily detected by others and a strong maternal instinct to those who seem drawn to her- and she to them.
Zorya: One of Garaa's soldiers who, by a strange twist of fate and events, is bound to Sekai's side after being caught in the Elite's attack. Temperamental, fiery and despising her new position, the furious woman isn't all snarls and threats, there's a softer side to her as well; a side she keeps well guarded from all but the one who can see into her heart.
Step One:
Valkyrie/Einherjar
What this is: By making a pact/contract with a natural resident who has lost their form- willingly
or through death- or a spirit living within 'The World', Sekai forms a bond/connection built upon trust and honor with the individual on a highly private and personal level. In return for the possibility of possessing her body in battle or for whatever other means needed and a "place" within the girl's mind where the connection was established, the individuals in the contract grant her the ability to summon them in battle when the situation arises and help is needed.
Abilities: At this stage, the summon is only able to physically attack or defend itself, Sekai or whichever individual they are asked to interact with. If killed before their time is up, they are able to be revived by item or spell means. Buffs and De-buffs also work normally on them and they can use spells if given to them in scroll form.
Drawbacks:
- Limited to 4 summons per area; summon ability will be "recharged" after entering the next root town/exiting that field.
- Each summon has a time limit lasting the length of a fair sized battle. Exception to this is if there's no combat around, in which case, there is no time limit.
- 1/4 to 1/2 of Sekai's SP is taken with every summon. Until the summon's time runs out or is killed, her SP will not be restored naturally or through any other means.
- A maximum of 4 Einherjar are able to accompany Sekai to a field.
- Each Einherjar starts off at level "one", as detailed above and must be "unlocked"/"discovered".
- Sekai cannot switch the selected Einherjar once they've been selected and she's in the field. If she wants to change them, she must return to the root town/base and make the exchange there.
- In battle, only one Einherjar is able to be summoned and on the field at a time in physical form. The others can watch in spirit form but are treated the same as non-revivable ghosts. This cannot be switched until the Einherjar is killed or their time is up.
Step Two:
Unlocking the Potential
Part One- Birthright: Once enough time has passed for the two to get to know one another and settle into a routine or relationship of sorts, Sekai and the Einherjar of choice must go out together- just the two of them- and seek the reclaim an important item that becomes the key to the Einherjar's special attack and unlock it through whichever means are required in their journey.
Drawback:
- Sekai and the Einherjar must undertake their journey together alone; no other individual may accompany them; they must be left behind in either the root town, Hidden Forbidden Holy Ground or wherever the Freedom Fighters' base is.
Part Two- Oversoul: With the key back in their hands and the seal on their power broken, the Einherjar is able to unleash a devastating special attack when summoned in battle if they so choose. Each Einherjar is different in their attack, though most choose specifically to have something offensively based; though there are those who would rather defend, protect or heal than attack.
Drawback:
- Uses the entirety of Sekai's SP in order to make it as powerful/effective as possible.
- Einherjar returns to the spirit/ghost-like form or back into the part of the mind the bond with Sekai is located to rest.
- Limited to once per field.
List of Einherjar:
Kira: The former High Priestess of the Ruem Monarchy and the defiant heiress to her lands who has chosen to stay at Sekai's side regardless of what events may come, this often unpredictable Long Arm has a sharp blade and an even sharper tongue to use against her enemies and allies alike. Her bond with Sekai is unmatched by any around the Archer, even with the trials, troubles and doubts the two have between them.
December: A former assassin for hire who joined Sekai in order to make a new life for herself and repent, in a way, for the lives of those she's taken. The "Desert Rose" is a warm hearted Twin Blade with a sense of mischief not easily detected by others and a strong maternal instinct to those who seem drawn to her- and she to them.
Zorya: One of Garaa's soldiers who, by a strange twist of fate and events, is bound to Sekai's side after being caught in the Elite's attack. Temperamental, fiery and despising her new position, the furious woman isn't all snarls and threats, there's a softer side to her as well; a side she keeps well guarded from all but the one who can see into her heart.
Step One:
Valkyrie/Einherjar
What this is: By making a pact/contract with a natural resident who has lost their form- willingly
or through death- or a spirit living within 'The World', Sekai forms a bond/connection built upon trust and honor with the individual on a highly private and personal level. In return for the possibility of possessing her body in battle or for whatever other means needed and a "place" within the girl's mind where the connection was established, the individuals in the contract grant her the ability to summon them in battle when the situation arises and help is needed.
Abilities: At this stage, the summon is only able to physically attack or defend itself, Sekai or whichever individual they are asked to interact with. If killed before their time is up, they are able to be revived by item or spell means. Buffs and De-buffs also work normally on them and they can use spells if given to them in scroll form.
Drawbacks:
- Limited to 4 summons per area; summon ability will be "recharged" after entering the next root town/exiting that field.
- Each summon has a time limit lasting the length of a fair sized battle. Exception to this is if there's no combat around, in which case, there is no time limit.
- 1/4 to 1/2 of Sekai's SP is taken with every summon. Until the summon's time runs out or is killed, her SP will not be restored naturally or through any other means.
- A maximum of 4 Einherjar are able to accompany Sekai to a field.
- Each Einherjar starts off at level "one", as detailed above and must be "unlocked"/"discovered".
- Sekai cannot switch the selected Einherjar once they've been selected and she's in the field. If she wants to change them, she must return to the root town/base and make the exchange there.
- In battle, only one Einherjar is able to be summoned and on the field at a time in physical form. The others can watch in spirit form but are treated the same as non-revivable ghosts. This cannot be switched until the Einherjar is killed or their time is up.
Step Two:
Unlocking the Potential
Part One- Birthright: Once enough time has passed for the two to get to know one another and settle into a routine or relationship of sorts, Sekai and the Einherjar of choice must go out together- just the two of them- and seek the reclaim an important item that becomes the key to the Einherjar's special attack and unlock it through whichever means are required in their journey.
Drawback:
- Sekai and the Einherjar must undertake their journey together alone; no other individual may accompany them; they must be left behind in either the root town, Hidden Forbidden Holy Ground or wherever the Freedom Fighters' base is.
Part Two- Oversoul: With the key back in their hands and the seal on their power broken, the Einherjar is able to unleash a devastating special attack when summoned in battle if they so choose. Each Einherjar is different in their attack, though most choose specifically to have something offensively based; though there are those who would rather defend, protect or heal than attack.
Drawback:
- Uses the entirety of Sekai's SP in order to make it as powerful/effective as possible.
- Einherjar returns to the spirit/ghost-like form or back into the part of the mind the bond with Sekai is located to rest.
- Limited to once per field.
Last edited by Sekai on Sat Feb 19, 2011 10:23 am, edited 9 times in total.
Haunted by Shadows
What: Ohai guys, Sekai here with something a little different than a hack- a drawback. Someone wound up thinking too much one night and decided to incorporate the character's fear of the dark/anyone affiliated with it due to psychological trauma from way back when up 'til present times. As you can see, something goes off and Sekai, more likely than not is gonna be a wreck. Sometimes more so than others. Still working out the kinks, as you can see, but hey; I roll bad enough and she's useless!
Chart
d100 Chart:
1-10: No reaction- Somehow, she's okay with them right there. Maybe it's because she has her friends and guardians there, maybe it's because she's unnaturally brave or Takua decided to give her some liquid courage. Or it could be she's in the rare state that she's so pissed off she doesn't care and would slap Trent across the face if she saw him at the moment. Regardless of cause, she's okay and unaffected by the presence/ani spell.
11-20: Slight Reaction- Startled and with a bit of a tremble to her hands, this is the least damaging of the reactions, she's mostly wide eyed and perhaps a little confused, not sure what exactly is going on but knows something 'bad' is around and is on her guard. Easy to comfort her and reassure that everything's okay.
20-40: Mild Reaction- Shaken, stammering and a little teary eyed, this is one of the most mild of the reactions and will be one of the easier modes to help her snap out of. She'll usually say she's okay and will struggle through it either on her own or will be easier to console/reassure out of the shaken state of mind.
40-60: Moderate Reaction- Definitely rattled and beyond shaken, this is the beginning of the more intense reactions Sekai will have against the Ani element. In tears and starting to panic, she'll back away hastily, often dropping her weapon in her hurry to get as far away from wherever the source of the energy is as possible and likely will collapse to her knees, trying to keep herself from hyperventilating. Sometimes a sharp slap or a harsh word will cause her to regain some of her senses, reducing the attack back down to a Mild reaction rather than the beginning of the harsher ones.
60-80: Severe Reaction- In complete and utter panic, there's damn near no getting her out of this state. Shrill screams and hysterical tears are only part of this stage, she'll fold in on herself, hands over her ears with wide, terrified eyes after getting as far away as she can. Breathing becomes faster and shallow and if, by some miracle, she's still on her feet? She'll start to sway and the color will drain completely from her face, leaving her skin an ashy grey. Often times, this has been somewhat remided by a sharp slap/physical blow from Kira or someone close to her. This does not always work.
80-100: Complete Meltdown- There is no thinking going on in her mind; all that's there is pure terror and the fight-or-flight instinct has taken over. If there's anyone in her way or who gets in her way- friend or foe- Sekai will attack by any means she can grasp; usually limited to clawing, scratching and biting to try and force people to release her. if still somewhat coherant, she will use a spell or will stab/hit an individual with her bow/arrow to make them get out of her way. Anything to get out and away from everyone due to her perception of 'people' being skewed to the point of 'everyone is the enemy/what I fear'. The only way to get her out of this is to either PK her or, if left on her own, she will eventually pass out in the most extreme of cases due to hypervenilation and her inability to control her fear to the point her mind shuts completely down as a response to keep her sanity as much in check as possible.
Catalysts to the Panic Attacks
Modifiers:
Field: +2 to roll
First Level Spells: +3 to roll
Pets/Monsters: +3 to roll
Second Level Spells: +5 to roll
Third Level Spells: +7 to roll
First Level Summon: +7 to roll
Human/AI: +7 to roll, +15 if male, Heavyblade and of the Ani element and wear black armor
Second Level Summon: +9 to roll
Fourth Level Spells: +10 to roll
Third Level Summon: +11 to roll
Fourth Level Summon: +13 to roll
Human: If the individual is human (including AI, Sekai doesn't distinguish between the two), Sekai's reaction tends to err on the side of extreme caution and discomfort, keeping herself as far away from said individual as could be considered polite if it's a party member and where she can always keep them in sight. She's unable to trust an Ani imbued individual due to her fear and, even if it is a dear ally, can't help but shudder and immediately back away if they come too close. When it's a friend, she will immediately apologize and will be extremely upset over her inability to control her fear. If it's anyone in black armor and is a Heavy Blade class, that individual automatically has a +15 modifier to her panick attack rolls. Any other individual, be they human or AI, gains a +7 modifier.
Monsters/Pets: If the individual isn't in human form, Sekai tends to shrink back and get as far away as possible, steering clear and adamantly refusing to get close. She'll get increasingly upset to the point where she'll burst into tears if she's forced to go too close, her accuracy suffers greatly when she encounters such enemies. +3 modifier to her panic attack rolls
Fields: If it's an Ani based field, Sekai will become increasingly agitated the longer she's in the field. She'll be increasingly nervous and jumpy, unable to relax and will more than often end up breaking down more frequently when it comes to her fear. +2 modifier to her panic attack rolls
Spells: Depending on the level of spell used, the modifiers will vary. First level spells have a +3 modifier to her panic attacks, Second level spells have a +5 modifier, Third level spells have a +7 modifier and Fourth level spells have a +10 modifier. This is not including Summons.
Summons: Also dependant on the level, Summons tend to have a higher impact on her and will terrify her quicker than normal spells. First level Summon has a +7 modifier, Second level Summon has a +9 modifier, Third level Summon has a +11 modifier and Fourth level Summon has a +13 modifier.
What: Ohai guys, Sekai here with something a little different than a hack- a drawback. Someone wound up thinking too much one night and decided to incorporate the character's fear of the dark/anyone affiliated with it due to psychological trauma from way back when up 'til present times. As you can see, something goes off and Sekai, more likely than not is gonna be a wreck. Sometimes more so than others. Still working out the kinks, as you can see, but hey; I roll bad enough and she's useless!
Chart
d100 Chart:
1-10: No reaction- Somehow, she's okay with them right there. Maybe it's because she has her friends and guardians there, maybe it's because she's unnaturally brave or Takua decided to give her some liquid courage. Or it could be she's in the rare state that she's so pissed off she doesn't care and would slap Trent across the face if she saw him at the moment. Regardless of cause, she's okay and unaffected by the presence/ani spell.
11-20: Slight Reaction- Startled and with a bit of a tremble to her hands, this is the least damaging of the reactions, she's mostly wide eyed and perhaps a little confused, not sure what exactly is going on but knows something 'bad' is around and is on her guard. Easy to comfort her and reassure that everything's okay.
20-40: Mild Reaction- Shaken, stammering and a little teary eyed, this is one of the most mild of the reactions and will be one of the easier modes to help her snap out of. She'll usually say she's okay and will struggle through it either on her own or will be easier to console/reassure out of the shaken state of mind.
40-60: Moderate Reaction- Definitely rattled and beyond shaken, this is the beginning of the more intense reactions Sekai will have against the Ani element. In tears and starting to panic, she'll back away hastily, often dropping her weapon in her hurry to get as far away from wherever the source of the energy is as possible and likely will collapse to her knees, trying to keep herself from hyperventilating. Sometimes a sharp slap or a harsh word will cause her to regain some of her senses, reducing the attack back down to a Mild reaction rather than the beginning of the harsher ones.
60-80: Severe Reaction- In complete and utter panic, there's damn near no getting her out of this state. Shrill screams and hysterical tears are only part of this stage, she'll fold in on herself, hands over her ears with wide, terrified eyes after getting as far away as she can. Breathing becomes faster and shallow and if, by some miracle, she's still on her feet? She'll start to sway and the color will drain completely from her face, leaving her skin an ashy grey. Often times, this has been somewhat remided by a sharp slap/physical blow from Kira or someone close to her. This does not always work.
80-100: Complete Meltdown- There is no thinking going on in her mind; all that's there is pure terror and the fight-or-flight instinct has taken over. If there's anyone in her way or who gets in her way- friend or foe- Sekai will attack by any means she can grasp; usually limited to clawing, scratching and biting to try and force people to release her. if still somewhat coherant, she will use a spell or will stab/hit an individual with her bow/arrow to make them get out of her way. Anything to get out and away from everyone due to her perception of 'people' being skewed to the point of 'everyone is the enemy/what I fear'. The only way to get her out of this is to either PK her or, if left on her own, she will eventually pass out in the most extreme of cases due to hypervenilation and her inability to control her fear to the point her mind shuts completely down as a response to keep her sanity as much in check as possible.
Catalysts to the Panic Attacks
Modifiers:
Field: +2 to roll
First Level Spells: +3 to roll
Pets/Monsters: +3 to roll
Second Level Spells: +5 to roll
Third Level Spells: +7 to roll
First Level Summon: +7 to roll
Human/AI: +7 to roll, +15 if male, Heavyblade and of the Ani element and wear black armor
Second Level Summon: +9 to roll
Fourth Level Spells: +10 to roll
Third Level Summon: +11 to roll
Fourth Level Summon: +13 to roll
Human: If the individual is human (including AI, Sekai doesn't distinguish between the two), Sekai's reaction tends to err on the side of extreme caution and discomfort, keeping herself as far away from said individual as could be considered polite if it's a party member and where she can always keep them in sight. She's unable to trust an Ani imbued individual due to her fear and, even if it is a dear ally, can't help but shudder and immediately back away if they come too close. When it's a friend, she will immediately apologize and will be extremely upset over her inability to control her fear. If it's anyone in black armor and is a Heavy Blade class, that individual automatically has a +15 modifier to her panick attack rolls. Any other individual, be they human or AI, gains a +7 modifier.
Monsters/Pets: If the individual isn't in human form, Sekai tends to shrink back and get as far away as possible, steering clear and adamantly refusing to get close. She'll get increasingly upset to the point where she'll burst into tears if she's forced to go too close, her accuracy suffers greatly when she encounters such enemies. +3 modifier to her panic attack rolls
Fields: If it's an Ani based field, Sekai will become increasingly agitated the longer she's in the field. She'll be increasingly nervous and jumpy, unable to relax and will more than often end up breaking down more frequently when it comes to her fear. +2 modifier to her panic attack rolls
Spells: Depending on the level of spell used, the modifiers will vary. First level spells have a +3 modifier to her panic attacks, Second level spells have a +5 modifier, Third level spells have a +7 modifier and Fourth level spells have a +10 modifier. This is not including Summons.
Summons: Also dependant on the level, Summons tend to have a higher impact on her and will terrify her quicker than normal spells. First level Summon has a +7 modifier, Second level Summon has a +9 modifier, Third level Summon has a +11 modifier and Fourth level Summon has a +13 modifier.
Last edited by Sekai on Sat Feb 19, 2011 10:38 am, edited 18 times in total.
![Image](http://img.photobucket.com/albums/v220/Naminoyou/SekaiBigOrder2.jpg)
About the “The World” Character
Character Name: Sekai
Character Class: Archer
Character Level: 50
Clan Affiliation: Army of Darkness
Wave/Element Affiliation: Wood (Juk)
Character Appearance: Still standing at five feet tall, Sekai's outfit has evolved into something more appropriate to the young woman's maturing mentality. A one shoulder dress in forest green hugs her upper body closely, revealing the girl's slim form and flares out ever so slightly where her hips begin, trailing down to mid-calf in the back while, in the front, the dress stops at about mid-thigh for easier movement. A pair of soft, brown leather boots with russet laces tie up just below her knees. A matching brown leather waist cincher is almost completely hidden beneath the gold accented, brown hardened leather armor that covers the majority of her chest and the would-be bare shoulder. Three gemstones take up the majority of the decoration on the armor, the largest of which connects the shoulder guard to the chest protector part of her armor, the other two are significantly smaller and are the center pieces of a design that looks suspiciously like the tribal-style version of the rune for the Wood Element in "The World". Twin brown leather bracers protect her arm from bowstring recoil, each holding an eye sized gemstone as decoration in a design very similar to the one she wears on her chest. A forest green silk choker with a gemstone set in gold as the centerpiece is worn around her throat. The centerpiece, if removed from the choker, opens up to reveal a small compartment with an odd reddish-brown stone with green 'veins' that give off a slight glow resting within it. The green veins form the same pattern as the design on her armor; the rune for "Wood" in the game's elemental language.
Her white hair has begun, once again, to grow out since the days she'd cut it. Now resting just barely above the middle of her back, the young girl has kept it in a fairly layered style, a little too exasperated and short on time to take the time and cut it all to one even length. Most of the time, she leaves her hair down, occasionally borrowing a tie from Kira or using a spare bit of fabric to tie it back out of her face if she feels it's going to be to her disadvantage. While, overall, she still looks to be about 14-15 years old, there's something... tired and sad in her large golden-brown eyes that didn't used to be there before, and shadows under her eyes suggest she gets little sleep, and what sleep she does get doesn't appear to be very restful.
Personality: A soft spoken, gentle young woman with self-esteem and self-confidence issues, Sekai has her small, personal core of beliefs that have given her a small foundation of strength on which she can call upon in times of need. As the only daughter in a rich family, she was verbally and at times physically forced and trained into being the “perfect” representation of a traditional Japanese young woman. Very smart but unsure of herself to the point where she doubts what even she knows is the right answer to a question, Sekai skipped three grades when she tested for the high school she personally wished to go to and is the youngest in her class by two to three years. As a result, she's often left out of the normal, everyday high school activities and often returns straight home, without joining a club or considering one because of how awkward she feels around all of the older students.
Small compliments, be they true or mere flattery, have a rather large effect on the easily embarrassed girl, often returned with a negative seeming, denial based response and a pink to bright red face. Thanks to her time within “The World”, both before and after she was sent into a coma, Sekai has begun to slowly, but surely find more worth in her life and has been able to make a small but wonderful group of friends with vastly differentiating but supportive personalities.
As time has gone on, however, the tolls of being just 'another soldier' in the war between the Elites, the Highers, the Administration who believes that she and the other Freedom Fighters and members of the Eventide Crescendo are responsible for the damage done within the game, has certainly begun taking its toll on the gentle spirited girl. Her temper, usually fairly nonexistent, has begun to flare up and she's begun trying the old tried and not always proven true method of 'don't think about it, and it didn't happen' when it comes to the unfortunate circumstances surrounding the inevitable deaths of those who oppose the Freedom Fighters. Killing and violence-first-questions-later approaches are still by no means her first choice, and she still prefers to try and solve things diplomatically above all else... but she has begun to, finally as some would say, realize that not all wish to be reasoned with; and that some are better off slain to keep the rest of those they're fighting to protect safe.
Class Weapons: Longbow, Shortbow, and Crossbows, though she usually has a preference and is most often seen with the Longbow style if given the choice. Her most commonly seen bows are a pale, white wood longbow with silver tips, a long pine flat bow and a gold plated longbow with an affinity for charging electricity to scare off the shadow based enemies.
Items: As someone who dislikes fighting unless pressured into it and someone who has a supportive personality, it's only natural that most of the young girl's inventory consists of various healing and support based items. Many kinds of Health and Magic restorers are kept within reach, as well as Status Removers and, when the going gets tough, a rather impressive selection of Element and Stat Enhancers are at her beck and call, not to mention her small but useful collection of various magic scrolls she can call upon in a moment's notice.
Fighting Style: As a ranged fighter, Sekai's position comes from the sidelines or often times from the back row of the fighting field. She isn't terribly amazing with her bow but, in light of recent training and concentrating on improving her aim, her hit rate has gone up quite a bit and she's now able to hit her opponent where she wants at least seven out of ten times rather than her four out of ten. Sekai prefers to take her enemies down and out as fast, and painlessly, as possible, the merciful streak in her strongly influencing her battle strategies. For the most part, Sekai will take her place all too willingly as either support fire or as the healer of the group and be happy about it, as long as she's managing to be of some kind of help to her party. At times she'll be a little bolder and rather reckless if she believes the group needs to have a distraction sent out to throw the enemy off and often voluntarily plays the part herself.
Last edited by Sekai on Tue Oct 02, 2012 1:39 pm, edited 14 times in total.
![Image](http://img.photobucket.com/albums/v220/Naminoyou/SekaiBigOrder.jpg)
About the AI
Character Name: Kira
Character Class: Long Arm
Character Level: 50
Note: She remains the same level as Sekai.
Wave/Element Affiliation: Water (Rue), Shadow (Ani)
Character Appearance: Standing tall at five feet ten inches tall with her silvery-blue hair mostly unbound from her trademark bun and falling to brush against her hips, the sharp amber eyes hold more than a tinge of predatory watchfulness than they used to. Black cord wraps three times around her throat and drops to reveal a gold and sapphire pendant just above her breasts. A deep summer blue gown, strapless with a black band around the chest and a crest with the Anid Kingdom's insignia, falls to her ankles and clings suggestively to her figure. A black belt with silver trim is wrapped around her waist and an extremely high slit that runs clear up one side of her gown for easier movement, revealing the thigh high black stockings with a faint amethyst cross warp. Around her biceps and wrists are black belts with silver trim, holding up the same deep blue fabric around her arms. Three wine colored stripes wind around the fabric, one above the belts and two below. On her feet are black ankle boots with a slight wedge of a heel to give her an extra inch of height. Part of what looks like a dark blue crescent is visible on her arm and shoulder, along with what looks suspiciously like a permanent black bruise in the shape of someone's fingers on her arms.
Personality: Fiercely devoted to those who earn her respect and the proverbial ice queen to those she takes an instant or particular dislike to, Kira is a complicated woman hidden under the guise of a laid back, easy going but temperamental troublemaker. She makes it hard for people to guess and figure her completely out; either as a brutal, often cruel warrior with no mercy or pity for the circumstances that her opponents may be fighting under or as a sharp tongued taskmaster who seems to go off on what appears to be random bursts of explosive temper at something she sees as “stupid”. A softer, almost vulnerable side comes to the surface when it comes to the people she cares about, as few and far between as those people appear to be, and has, on more than one occasion, slipped into a dangerously possessive and feral state of mind when those people are threatened before her very eyes. Failure is something she doesn't take kindly to, be it her own or another's, and often has something to say about it in the most cutting way possible. Rather curious and almost child-like when it comes to a subject she's not familiar with, Kira has a love of knowledge and information that goes beyond her “need” to gather data and often winds up with her asking questions that... can be rather embarrassing depending on the topic.
Class Weapons: Spears, Pole Arms, Halberds, Naginata and Scythes. A smooth looking naginata with well worn hand grooves can be occasionally seen in her hands. When the battlefield gets too rough, the old looking weapon, affectionately named “Amenonuhoko”, suddenly transforms into a white and silver weapon with an intricate but wicked blade sharp enough to supposedly cut the wind in half and a small trio of sapphire-like crystals completely sealed in an odd kind of ice. Small beads of ice drop off the weapon when swung and the blade gives off a perpetual mist-like effect when still. If her special weapon isn't required, a plain spear, naginata or halberd is usually seen in her hands in battle, all of which usually have some form or another of Rue or Rai based spells and skills attached to them.
Items: As a purely offensive fighter, Kira doesn't tend to really stick a whole lot of support and defensive/healing items in her inventory. A small portion alone has some of the usual; Antidotes, Resurrects, Restoratives and Healing Potions, but generally no SP restoring items considering she rarely uses magic or is too busy regaining it the natural way by waiting and fighting physically. She has a habit of having some fairly powerful Rue (Water) and Rai (Lightning) based scrolls up to the second level. Lately, and thanks to the creative invention by Sekai, Kira's been fond of combining scrolls with some of the supportive items to create a more powerful version of a spell. Her favorite being the Vak (Fire) scroll and Burning Oil (Fire stat enhancer) combination to made a rather nice explosion; or as she calls it, “The World”'s Molotov Cocktail.
Fighting Style: Rather talented at reading body language and studying the expressions and the ways they change on a person's face, Kira is a keen tactician when it comes to her opponents and often tries to find a way to make her enemy slip up by getting under their skin by whatever means possible. Surprisingly good at psychological warfare, she likes to wear her opponents' will power down to the point they're confused or enraged and then take advantage of their condition to put them on the ground; permanently. In typical battles, she's one of the first ones jumping into the fray, often leaping off of something to get in the first strike, the spine or throat usually her first targets unless she's in a particularly bad mood; in which case, she has a nasty tendency to slowly kill her enemy and often leaves them to bleed out or die slowly on their own. On the occasions she's too overwhelmed to handle a given situation, Kira suddenly retreats into herself and brings forth her ability to completely remove herself from any emotional attachment and alliance as a means to survive whatever is threatening her or anyone around her.
Oversoul: Absolute Zero
Description: Kira drives her spear into the ground, the weapon suddenly turning to water and melting into the ground. Three large chinese dragons made of ice suddenly explode from the earth and surround the enemy (in case of numerous opponents, they spread out to cover a bigger area). With a dark energy sweeping through their transparent bodies, the dragons sink their claws into the ground and explode, sending deadly ice shards of varying size every which way. If struck by the shards and not killed, there is a 25% chance of being Poisoned. If struck, this will cause Dek Do to be inflicted on the character for two rounds.
Last edited by Sekai on Tue Oct 02, 2012 1:40 pm, edited 10 times in total.
![Image](http://img.photobucket.com/albums/v220/Naminoyou/sekai49fl.jpg)
Name: Sekai
Level: 54
EXP: 0000/1000
Class: Archer
Clan: Army of Darkness
HP: 835
SP: 347
Currently Equipped:
Einherjar: Kira, December, Zorya
Head: Bat Earrings (Ola Repth 40, Rip Maen 40)
Body: Saint Cross (Rue Zot 10, RaJuk Zot 30)
Arm: Protect Ring (Ap Vorma 15, MeJuk Kruz 20)
Leg: Ninja Anklet (BiVak Rom 20, GiGan Zot 30)
Add-Ons: Forestlore, Wood Magic (permanently raised Wood Offense/Defense by +3 total)
Wishlist: Levels, Summon: Wood, Archer Weapons, Light Armor
December's Bio
Character Name: December
Character Class: Twin Blade
Character Level: 54
Wave/Elemental Affiliation: Fire (Vak), Lightning (Rai)
Character Appearance: Standing six feet tall with sun blessed skin, pale green eyes and hair the color of a desert rose, December's sultry form is covered by a long gold trimmed white sleeveless vest that skims her thighs and does not button or fasten in any way. Beneath the gauzy fabric is a belly-dancer's top in a stunning shade of rose-pink and comes with a matching, multi-layer rose and white striped silk skirt that swirls gracefully around her ankles. Around her wrists and ankles are a matching set of gold bracelets and anklets that clink against each other in a musical, almost cheerful way. Each bracelet has a small pale green jade or vibrant carnelian stone placed at random on the item. Above the bangles on her wrist are a pair of beaten gold and jade cuff bracelets with a design that match the ornate handles on her twin cutlasses. Gold and jade drop earrings dangle from both lobes and match the almost Egyptian-like gold, carnelian and jade collar that rests on her shoulders. A pair of dainty, rose silk dancing slippers with a tough bottom sewn in protect her feet from all but the worst of terrains. Her normally wavy, shoulder length hair is held up and secured in place by a gold and jade clip in the shape of a small crown. On either side of her hip is a gleaming cutlass with an ornately designed handle specific to her own creation. Mysteriously, she's never cut herself with her own weapon while in pursuit of an opponent or ally despite a lack of sheath for either blade.
Personality: Gentle but playful, December's one to rarely allow a situation to fluster her, making her an asset to her company's often difficult board meetings and in keeping peace between her squabbling family. Indulging in a bit of mischief now and then isn't unheard of and is usually shown by her attempts at matchmaking or finding out the source of a terribly unflattering rumor and turning it back on them. Her temper has been shown as next to non-existent, but anything related to intentional harm towards a child or anyone else seen as innocent and defenseless triggers a flash of temper that leaves those around her startled and wary. She is protective and maternal towards those she cares about, though she can be rather flirty and elusive in her responses, leading people to wonder if she's not just messing with them or is being coy for the sake of trying to be mysterious. While typically patient, she is rather easily annoyed by people who choose not to think before they speak or act and tends to lecture them even if it means stepping out of line. On occasion, she's been called out on being condescending towards others and using information to cut someone off at the knees in retaliation for their transgressions.
Class Weapons: Daggers, Cutlasses, Scimitars, Claw-blades, Kukri, Sai, and Katar. December is fond of her class and the elegant fighting style that's rather reminicent of dancing. Usually seen with twin cutlasses with ornate handles, the weapons tend to give off an oddly white glow to their blades that can be seen in dimly lit areas. Whether or not the blades are extremely rare and the glow is to show that or if it's just a decorative effect is yet to be seen. If she's not in the mood for something particularly flashy like her favored blades, she'll usually go to a pair of matching, gold handled katar or even give a pair of kukri or daggers a chance; though the handles are usually ornately designed regardless of what she chooses to wield. The blades themselves are called "Scheherazade" and "Thousand Nights". When in battle, sparks and small embers can usually be seen flying off her blade when she makes contact with another weapon or piece of armor that's gotten in her way.
Items: While respectful and understanding of the usefulness of items in combat, December prefers to settle things in a traditional, honorable fight in which the loser typically forfeits their life or is rendered unconscious. Only when times are desperate will she 'lower' herself to using any items, and even still, it'll only be to boost her own abilities and very rarely to use an offensive based scroll (magic or any of the 'dek'/status effects). She sees no issue with Health Drinks or any other curative/restorative properties and has been known to hand them out if someone looks a bit down on their luck in battle to try and even the odds a bit more.
Fighting Style: The easiest way to describe it is to call it "Sword Dancing", taking roots from the middle eastern areas all the way over to the asian coast, her style relies upon being swift, flexible and striking like lightning at just the right time as many times in a row as possible. She enjoys observing a battle and working out the best way to disarm and disable her enemy before going in for the kill. And, despite her displeasure at the 'dishonorable' tactics, she made a bit of a name for herself as an honorable and elegant assassin; targeting weak points and dropping behind her enemy to let them know it's their time to die before actually going through with it after a short fight to make them think they have a chance. Fighting, in her opinion, should be done with elegance and is exactly how she tends to work a battlefield; with a dancer's grace, beauty and the elegance of a swift blade falling to end a threat's life. She can be rather arrogant, however, and look down on her opponents if she feels she's superior- especially when it comes to those whose viewpoints and opinions clash with her own.
Oversoul: Desert's Fury
Description: December crosses her blades and violently separates them, metal screeching against metal before bringing each blade back to her side, sending forth a cone shaped blast of combined fire and lightning energy at the enemy/enemies before her. Those who are struck have a 25% chance (GM's discretion) of being inflicted with a Poison-like status from the flames that can't be cured with a simple Antidote and must be left to run its course (1-3 rounds.)
Character Name: December
Character Class: Twin Blade
Character Level: 54
Wave/Elemental Affiliation: Fire (Vak), Lightning (Rai)
Character Appearance: Standing six feet tall with sun blessed skin, pale green eyes and hair the color of a desert rose, December's sultry form is covered by a long gold trimmed white sleeveless vest that skims her thighs and does not button or fasten in any way. Beneath the gauzy fabric is a belly-dancer's top in a stunning shade of rose-pink and comes with a matching, multi-layer rose and white striped silk skirt that swirls gracefully around her ankles. Around her wrists and ankles are a matching set of gold bracelets and anklets that clink against each other in a musical, almost cheerful way. Each bracelet has a small pale green jade or vibrant carnelian stone placed at random on the item. Above the bangles on her wrist are a pair of beaten gold and jade cuff bracelets with a design that match the ornate handles on her twin cutlasses. Gold and jade drop earrings dangle from both lobes and match the almost Egyptian-like gold, carnelian and jade collar that rests on her shoulders. A pair of dainty, rose silk dancing slippers with a tough bottom sewn in protect her feet from all but the worst of terrains. Her normally wavy, shoulder length hair is held up and secured in place by a gold and jade clip in the shape of a small crown. On either side of her hip is a gleaming cutlass with an ornately designed handle specific to her own creation. Mysteriously, she's never cut herself with her own weapon while in pursuit of an opponent or ally despite a lack of sheath for either blade.
Personality: Gentle but playful, December's one to rarely allow a situation to fluster her, making her an asset to her company's often difficult board meetings and in keeping peace between her squabbling family. Indulging in a bit of mischief now and then isn't unheard of and is usually shown by her attempts at matchmaking or finding out the source of a terribly unflattering rumor and turning it back on them. Her temper has been shown as next to non-existent, but anything related to intentional harm towards a child or anyone else seen as innocent and defenseless triggers a flash of temper that leaves those around her startled and wary. She is protective and maternal towards those she cares about, though she can be rather flirty and elusive in her responses, leading people to wonder if she's not just messing with them or is being coy for the sake of trying to be mysterious. While typically patient, she is rather easily annoyed by people who choose not to think before they speak or act and tends to lecture them even if it means stepping out of line. On occasion, she's been called out on being condescending towards others and using information to cut someone off at the knees in retaliation for their transgressions.
Class Weapons: Daggers, Cutlasses, Scimitars, Claw-blades, Kukri, Sai, and Katar. December is fond of her class and the elegant fighting style that's rather reminicent of dancing. Usually seen with twin cutlasses with ornate handles, the weapons tend to give off an oddly white glow to their blades that can be seen in dimly lit areas. Whether or not the blades are extremely rare and the glow is to show that or if it's just a decorative effect is yet to be seen. If she's not in the mood for something particularly flashy like her favored blades, she'll usually go to a pair of matching, gold handled katar or even give a pair of kukri or daggers a chance; though the handles are usually ornately designed regardless of what she chooses to wield. The blades themselves are called "Scheherazade" and "Thousand Nights". When in battle, sparks and small embers can usually be seen flying off her blade when she makes contact with another weapon or piece of armor that's gotten in her way.
Items: While respectful and understanding of the usefulness of items in combat, December prefers to settle things in a traditional, honorable fight in which the loser typically forfeits their life or is rendered unconscious. Only when times are desperate will she 'lower' herself to using any items, and even still, it'll only be to boost her own abilities and very rarely to use an offensive based scroll (magic or any of the 'dek'/status effects). She sees no issue with Health Drinks or any other curative/restorative properties and has been known to hand them out if someone looks a bit down on their luck in battle to try and even the odds a bit more.
Fighting Style: The easiest way to describe it is to call it "Sword Dancing", taking roots from the middle eastern areas all the way over to the asian coast, her style relies upon being swift, flexible and striking like lightning at just the right time as many times in a row as possible. She enjoys observing a battle and working out the best way to disarm and disable her enemy before going in for the kill. And, despite her displeasure at the 'dishonorable' tactics, she made a bit of a name for herself as an honorable and elegant assassin; targeting weak points and dropping behind her enemy to let them know it's their time to die before actually going through with it after a short fight to make them think they have a chance. Fighting, in her opinion, should be done with elegance and is exactly how she tends to work a battlefield; with a dancer's grace, beauty and the elegance of a swift blade falling to end a threat's life. She can be rather arrogant, however, and look down on her opponents if she feels she's superior- especially when it comes to those whose viewpoints and opinions clash with her own.
Oversoul: Desert's Fury
Description: December crosses her blades and violently separates them, metal screeching against metal before bringing each blade back to her side, sending forth a cone shaped blast of combined fire and lightning energy at the enemy/enemies before her. Those who are struck have a 25% chance (GM's discretion) of being inflicted with a Poison-like status from the flames that can't be cured with a simple Antidote and must be left to run its course (1-3 rounds.)
Last edited by Sekai on Tue Oct 02, 2012 1:41 pm, edited 6 times in total.
![Image](http://img.photobucket.com/albums/v220/Naminoyou/sekai49fl.jpg)
Name: Sekai
Level: 54
EXP: 0000/1000
Class: Archer
Clan: Army of Darkness
HP: 835
SP: 347
Currently Equipped:
Einherjar: Kira, December, Zorya
Head: Bat Earrings (Ola Repth 40, Rip Maen 40)
Body: Saint Cross (Rue Zot 10, RaJuk Zot 30)
Arm: Protect Ring (Ap Vorma 15, MeJuk Kruz 20)
Leg: Ninja Anklet (BiVak Rom 20, GiGan Zot 30)
Add-Ons: Forestlore, Wood Magic (permanently raised Wood Offense/Defense by +3 total)
Wishlist: Levels, Summon: Wood, Archer Weapons, Light Armor
Re: Sekai's Profile
Zorya's Bio
Character Name: Zorya
Character Class: Blademaster
Character Level: 51
Wave/Elemental Affiliation: Shadow (Ani), Wood (Juk)
Character Appearance: Zorya's a slim, dusky skinned woman with large silver eyes and long black hair she keeps in several tiny braids and braids those into one bigger braid that's secured with a thumb sized hematite bead. Dressed in a form fitting black and white halter top that bares her toned midriff and reveals her navel piercing with its silver chain that wraps behind her back, a pair of black stretchy and form fitting pants disappear down into a pair of silver and black ankle boots that zip up in front. A hammered silver and hematite belt sits upon her hip, slanted at an angle and hanging higher on her right hip than on her left. Protecting her hands are a pair of black and silver fingerless leather gloves that zip halfway up her forearm and allow her to easily manipulate her fingers and wrists. An intricate black tattoo curves around her right eye and ends just above her chin of three pink and white flower buds with a vine-like pattern. Another tattoo wraps around her left bicep in the form of a pair of stargazer lilies blooming; one bloom near her shoulder and the other closer toward her elbow with black vines forming an elegant wrap in between the two. Three silver studs piercings rest slightly beneath the corner of her left eyebrow and she wears four silver hoops in each elf-like ear. Her blade, a simple black leather handled blade with a silver and hematite pommel rests in its sheathe within easy reach on her back, held there by a black leather strap with a tribal dragon in silver embroidery chasing its tail.
Personality: Fiery, passionate and not one to take nonsense; when she's set off, she'll launch into a vicious tirade against whoever's earned her ire and usually ends up in someone's face daring them to throw the first punch. Considered a hostile diva throughout most of her time serving in the Anid Sector, things are settling down, though she's usually quick to anger and slow to cool down. Not one to hold back her opinion, she'll tell someone flat out what she thinks of them in no uncertain terms, but is easily prone to guilt if she makes someone cry. Though her defenses are high and her sharp, blunt and often tactless observations are unwelcome, she has a good heart underneath and shows a gentler, even if gruff, side to those she really likes and isn't quite as quick to apologize as she should be, but will do so when she's able to get that person alone. Rumor has it she has soft spots for cute things and admires flowers for their delicate, fragile beauty and will to survive. Though she's quick to deny it and will even crush the bloom in question under her heel.
Class Weapons: Short Swords, Spatha, Bastard Swords, Falchions, Dao, Rapiers and Sabers. Zorya prefers to stick to her favorite leaf-bladed sword; a simple blade almost as long as a bastard sword with a black leather wrapped handle and a straight blade that widens at the end to give it the 'leaf' shape. Some sort of design is engraved into the silver pommel of the weapon, though she refuses to let anyone handle or take close enough look at it to see what it might be. When sheathed, a small cover comes out to cover the pommel as well, securely hiding it from view and making it look comically like one long, black leather covered stick she could- and has- hit someone with. She's been known to grab someone else's sword with her class and stab them with it if her own isn't immediately at hand and seems to dislike 'poorly crafted' and 'fancy' blades for some reason, preferring simpler models that have a touch of class to them.
Items: Zorya tends to ignore the fact that items exist most of the time, preferring to just out and out attack and keep doing so until she's struck down- which ends up rather frequent- or until her enemy has been eliminated. On occasion, she'll realize that a front attack won't work and catching someone by surprise needs to happen, in which case she's fond of spells that tend to hamper movement- primarily Wood based ones as she likes their appearance- and will use a Shadow based spell to knock someone off their guard- especially if she sees it as a weakness to exploit. Healing items are surprisingly absent when she's around, as she tends to forget that they exist and is more often than not surprised when they're used.
Fighting Style: Zorya is always on the front line and right in the middle of whatever it is that's attacking- be it a monster or several players. There is no particular style that she calls her own, preferring to hit hard, hit fast and kill them as quickly as possible so the numbers thin out. This is her primary way of attacking all except those who truly earn her animosity; in which case she'll unleash everything she has against them and make them suffer and beg for mercy before she kills them.
Oversoul: Boundary of Emptiness
Description: Zorya removes her blade from its sheath slowly, the sound of metal sliding out suddenly the only thing those caught by the sound can hear. Their eyes remain transfixed by the blade as she lifts it and stabs it into the ground. The blade's shadow widens, trapping a small group of enemies inside a medium sized space and afflicting them with a slightly modified Paralyze spell that completely disables all five senses. Those who try to pull allies out of it are sucked into that shadow of emptiness as well. The 'attack' wears off after three rounds of combat, leaving plenty of time for enemies and allies of the Blademaster to attack or heal those stuck in the 'barrier'. This will automatically vanish if Zorya is killed. This area may only hold a maximum of 5 individuals at any given time.
Character Name: Zorya
Character Class: Blademaster
Character Level: 51
Wave/Elemental Affiliation: Shadow (Ani), Wood (Juk)
Character Appearance: Zorya's a slim, dusky skinned woman with large silver eyes and long black hair she keeps in several tiny braids and braids those into one bigger braid that's secured with a thumb sized hematite bead. Dressed in a form fitting black and white halter top that bares her toned midriff and reveals her navel piercing with its silver chain that wraps behind her back, a pair of black stretchy and form fitting pants disappear down into a pair of silver and black ankle boots that zip up in front. A hammered silver and hematite belt sits upon her hip, slanted at an angle and hanging higher on her right hip than on her left. Protecting her hands are a pair of black and silver fingerless leather gloves that zip halfway up her forearm and allow her to easily manipulate her fingers and wrists. An intricate black tattoo curves around her right eye and ends just above her chin of three pink and white flower buds with a vine-like pattern. Another tattoo wraps around her left bicep in the form of a pair of stargazer lilies blooming; one bloom near her shoulder and the other closer toward her elbow with black vines forming an elegant wrap in between the two. Three silver studs piercings rest slightly beneath the corner of her left eyebrow and she wears four silver hoops in each elf-like ear. Her blade, a simple black leather handled blade with a silver and hematite pommel rests in its sheathe within easy reach on her back, held there by a black leather strap with a tribal dragon in silver embroidery chasing its tail.
Personality: Fiery, passionate and not one to take nonsense; when she's set off, she'll launch into a vicious tirade against whoever's earned her ire and usually ends up in someone's face daring them to throw the first punch. Considered a hostile diva throughout most of her time serving in the Anid Sector, things are settling down, though she's usually quick to anger and slow to cool down. Not one to hold back her opinion, she'll tell someone flat out what she thinks of them in no uncertain terms, but is easily prone to guilt if she makes someone cry. Though her defenses are high and her sharp, blunt and often tactless observations are unwelcome, she has a good heart underneath and shows a gentler, even if gruff, side to those she really likes and isn't quite as quick to apologize as she should be, but will do so when she's able to get that person alone. Rumor has it she has soft spots for cute things and admires flowers for their delicate, fragile beauty and will to survive. Though she's quick to deny it and will even crush the bloom in question under her heel.
Class Weapons: Short Swords, Spatha, Bastard Swords, Falchions, Dao, Rapiers and Sabers. Zorya prefers to stick to her favorite leaf-bladed sword; a simple blade almost as long as a bastard sword with a black leather wrapped handle and a straight blade that widens at the end to give it the 'leaf' shape. Some sort of design is engraved into the silver pommel of the weapon, though she refuses to let anyone handle or take close enough look at it to see what it might be. When sheathed, a small cover comes out to cover the pommel as well, securely hiding it from view and making it look comically like one long, black leather covered stick she could- and has- hit someone with. She's been known to grab someone else's sword with her class and stab them with it if her own isn't immediately at hand and seems to dislike 'poorly crafted' and 'fancy' blades for some reason, preferring simpler models that have a touch of class to them.
Items: Zorya tends to ignore the fact that items exist most of the time, preferring to just out and out attack and keep doing so until she's struck down- which ends up rather frequent- or until her enemy has been eliminated. On occasion, she'll realize that a front attack won't work and catching someone by surprise needs to happen, in which case she's fond of spells that tend to hamper movement- primarily Wood based ones as she likes their appearance- and will use a Shadow based spell to knock someone off their guard- especially if she sees it as a weakness to exploit. Healing items are surprisingly absent when she's around, as she tends to forget that they exist and is more often than not surprised when they're used.
Fighting Style: Zorya is always on the front line and right in the middle of whatever it is that's attacking- be it a monster or several players. There is no particular style that she calls her own, preferring to hit hard, hit fast and kill them as quickly as possible so the numbers thin out. This is her primary way of attacking all except those who truly earn her animosity; in which case she'll unleash everything she has against them and make them suffer and beg for mercy before she kills them.
Oversoul: Boundary of Emptiness
Description: Zorya removes her blade from its sheath slowly, the sound of metal sliding out suddenly the only thing those caught by the sound can hear. Their eyes remain transfixed by the blade as she lifts it and stabs it into the ground. The blade's shadow widens, trapping a small group of enemies inside a medium sized space and afflicting them with a slightly modified Paralyze spell that completely disables all five senses. Those who try to pull allies out of it are sucked into that shadow of emptiness as well. The 'attack' wears off after three rounds of combat, leaving plenty of time for enemies and allies of the Blademaster to attack or heal those stuck in the 'barrier'. This will automatically vanish if Zorya is killed. This area may only hold a maximum of 5 individuals at any given time.
Last edited by Sekai on Tue Oct 02, 2012 1:41 pm, edited 5 times in total.
![Image](http://img.photobucket.com/albums/v220/Naminoyou/sekai49fl.jpg)
Name: Sekai
Level: 54
EXP: 0000/1000
Class: Archer
Clan: Army of Darkness
HP: 835
SP: 347
Currently Equipped:
Einherjar: Kira, December, Zorya
Head: Bat Earrings (Ola Repth 40, Rip Maen 40)
Body: Saint Cross (Rue Zot 10, RaJuk Zot 30)
Arm: Protect Ring (Ap Vorma 15, MeJuk Kruz 20)
Leg: Ninja Anklet (BiVak Rom 20, GiGan Zot 30)
Add-Ons: Forestlore, Wood Magic (permanently raised Wood Offense/Defense by +3 total)
Wishlist: Levels, Summon: Wood, Archer Weapons, Light Armor
Re: Sekai's Profile
Sol's Bio
tbe
tbe
Last edited by Sekai on Sat Feb 19, 2011 11:36 am, edited 3 times in total.
![Image](http://img.photobucket.com/albums/v220/Naminoyou/sekai49fl.jpg)
Name: Sekai
Level: 54
EXP: 0000/1000
Class: Archer
Clan: Army of Darkness
HP: 835
SP: 347
Currently Equipped:
Einherjar: Kira, December, Zorya
Head: Bat Earrings (Ola Repth 40, Rip Maen 40)
Body: Saint Cross (Rue Zot 10, RaJuk Zot 30)
Arm: Protect Ring (Ap Vorma 15, MeJuk Kruz 20)
Leg: Ninja Anklet (BiVak Rom 20, GiGan Zot 30)
Add-Ons: Forestlore, Wood Magic (permanently raised Wood Offense/Defense by +3 total)
Wishlist: Levels, Summon: Wood, Archer Weapons, Light Armor
Re: Sekai's Profile
Astron's Bio
Last edited by Sekai on Sat Feb 19, 2011 11:37 am, edited 12 times in total.
![Image](http://img.photobucket.com/albums/v220/Naminoyou/sekai49fl.jpg)
Name: Sekai
Level: 54
EXP: 0000/1000
Class: Archer
Clan: Army of Darkness
HP: 835
SP: 347
Currently Equipped:
Einherjar: Kira, December, Zorya
Head: Bat Earrings (Ola Repth 40, Rip Maen 40)
Body: Saint Cross (Rue Zot 10, RaJuk Zot 30)
Arm: Protect Ring (Ap Vorma 15, MeJuk Kruz 20)
Leg: Ninja Anklet (BiVak Rom 20, GiGan Zot 30)
Add-Ons: Forestlore, Wood Magic (permanently raised Wood Offense/Defense by +3 total)
Wishlist: Levels, Summon: Wood, Archer Weapons, Light Armor
Re: Sekai's Profile
Ingenii's Profile
tbe
tbe
![Image](http://img.photobucket.com/albums/v220/Naminoyou/sekai49fl.jpg)
Name: Sekai
Level: 54
EXP: 0000/1000
Class: Archer
Clan: Army of Darkness
HP: 835
SP: 347
Currently Equipped:
Einherjar: Kira, December, Zorya
Head: Bat Earrings (Ola Repth 40, Rip Maen 40)
Body: Saint Cross (Rue Zot 10, RaJuk Zot 30)
Arm: Protect Ring (Ap Vorma 15, MeJuk Kruz 20)
Leg: Ninja Anklet (BiVak Rom 20, GiGan Zot 30)
Add-Ons: Forestlore, Wood Magic (permanently raised Wood Offense/Defense by +3 total)
Wishlist: Levels, Summon: Wood, Archer Weapons, Light Armor
Re: Sekai's Profile
Riona's Bio
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![Image](http://img.photobucket.com/albums/v220/Naminoyou/sekai49fl.jpg)
Name: Sekai
Level: 54
EXP: 0000/1000
Class: Archer
Clan: Army of Darkness
HP: 835
SP: 347
Currently Equipped:
Einherjar: Kira, December, Zorya
Head: Bat Earrings (Ola Repth 40, Rip Maen 40)
Body: Saint Cross (Rue Zot 10, RaJuk Zot 30)
Arm: Protect Ring (Ap Vorma 15, MeJuk Kruz 20)
Leg: Ninja Anklet (BiVak Rom 20, GiGan Zot 30)
Add-Ons: Forestlore, Wood Magic (permanently raised Wood Offense/Defense by +3 total)
Wishlist: Levels, Summon: Wood, Archer Weapons, Light Armor
Re: Sekai's Profile
Quests & Solos:
In chronological order and now with obligatory "seasons"
Season One: 12 Quests
First Quest Ever; Thank you Ashura....
Description: Sekai's first ever entry into The World. Ashura became her "big brother" and showed her the ropes. Also the infamous "Sekai knows a few tricks and yet loses the knowledge of some of the basics of ice skating".
First Solo
Description: Sekai's classmate starts the entire "stalker" routine after he asks her to meet him or else he tells her "secret" to everyone in school. After nearly falling head first into a snowdrift, the girl finds herself speaking with one of the more popular guys from school and is informed that he is now her boyfriend. With the pesky guy gone, Sekai is left to wonder just what the HELL is wrong with people these days.
A Quest Between New Friends
Description: Sekai meets te character called "Sesshomaru" for the first time and goes on a dungeon run with him. A crush begins between the two as Sekai begins to learn what it means to care for someone online and the problems it presents.
Stand Me Up to the Gates of Hell
Description: A true turning point in the ways of Sekai's development as a character and a person. The Twin Blade meets up with the second of the few people she becomes close to; a Heavy Blade named Ko_Inuyasha. During the long run in this Hell made of Fire, Sekai is introduced to the very first person she truly can call an adversary; a player or AI who attempts to fool them into believing that HE is Ko. After a while, Sekai begins to realize that there are holes in her memory from fights she doesn't remember....
This is how a heart breaks
Description: Sekai asks Ko_Inuyasha to accompany her due to a strange feeling that won't go away as she also asks Sesshomaru to come with her. There, just before Sekai and Sesshomaru can admit their feelings, a misunderstanding between Ko and Sekai takes place and winds up making everyone laugh. Kitakawa Inochi, known also as DarkFlash and as the classmate harassing Sekai and calling her his girlfriend shows up and steals her away. Leading up to a confrontation that takes Inochi from one side of the playing field....to a completely different one altogether.
First Date
Description: Introducing the two characters who mess up EVERYTHING relationship wise! XD Mika is Sekai's new friend who transferred from America after her family moved to Japan while Jesse is the rambuncious best friend of Sesshomaru's character. So when a date between Sekai and Sesshomaru is scheduled...well, mass mayhem breaks out between the two friends while the couple try and have a good time...while people are being blown up.
Lost Inside (Second Solo)
Description: Frustrated by the fact that her father had been kicked out of the house and the many emotional problems she was going through, Sekai decides to go and take it out on some monsters. Meeting a rather obnoxious DarkFlash along the way and an unfortunate Scorpion Tank who gets hit with a classic movie line.
Army of Darkness Recruitment Quest!
Description: (The LONGEST damn thing ever and the one that drove me insane)Sekai decides to finish proving herself as a worthy member of the Army of Darkness and gets a hell of a lot more than she bargined for. The "blank" spots in her memory are revealed and solved as Sekai learns more about what exactly is going on with her and why she thinks she's going insane.
Push It (Sekai's 3rd Solo)
Description: When a "blank" spot happens in her memory in the real world, Sekai is feeling more and more despair about what is going on within her own mind. This is only intensifies when Mika informs her of the injuries she had given a fellow student outside of school. Going home, Sekai logs on despite her own injuries from getting ganged up on and finds an empty "World" in front of her. After a long bit of frustration and talking with the AI within her mind, Sekai accidently figures out the first part of her companion's name. As a "reward" and after a long conversation/argument, the AI manages to convince Sekai to change her appearance to try and give other people a warning not to take her lightly. Real World wise, Sekai decides she's going to try a new appearance for her self and cuts off the braids she has worn for a long time.
There were a bunch of quests wiped out by IF's server crash; sucks like whoa considering serious plot stuff happened too. PM for details if you need to know the major changing point; those with a * by them are unable to be recovered.
* Ghosts are Now Waiting for You (Are You Dreaming?)
Description: Lost in the server crash.. DX I can't even remember what this was about. I'll call it character development.
* Paritally lost. Back to Normal Routines (Reunited Once Again)
Description: Sekai attempts to introduce her partner from the old Army of Darkness Recruitment, Raquar, to Ko_Inuyasha and Sesshoumaru without realizing the reprucussions of having 3 boys in a group.... and of the effects of her brand new appearance thanks to Kira's assistence and tastes. After a healthy dunk in the river thanks to a panicking Ko, a chase leads off the start to the dungeon adventure. Light hearted times soon turn sour as something puts a bug up Ko's ass and the Heavy Blade goes absolutely berserk and PK's Raquar before moving out of the field.
* Sometimes You Wonder (If This Fight is Worthwhile
Description: The catalyst in Sekai's development. Overhearing a late night argument and fight between the already problematic situation in her parents' marriage sends Sekai reeling in horror, shock and shame as she locks herself inside of her room and refuses to come out. Her father is removed from the house of his own free will and Sekai's mother threatens, sobs and does everything under the sun to get her daughter to respond to her. With little strength and will to live, Sekai logs on to The World to look for Kira and collapses into a mess of tears and hysterics within the Cathedral at Δ Hidden Forbidden Holy Ground. With no other option available in the AI's eyes, Kira makes a valiant offer and sacrifice to give Sekai the time she needs to recover her shattered mind and spirit by posing as Sekai within the girl's mind and body. Liminality becomes fact at this point and the line between two worlds is blurred and likely destroyed at that point in time.
Intermission: Chronicles of Kira: 7 Quests
* Everybody Loves Her (But I Just Wanna Hit Her)
Description: A change in Class is in order as Kira swaps from a Twin Blade to an Archer to give her 'little one' a bit more of an option in the fighting department and believes it'll do her some good as a ranged fighter that wasn't primarily a spell caster. Meeting up with a rather obnoxious insult to her former class named Hanako, Kira has to deal with the Pink Pest as the self-proclaimed Queen of The World tries to prove that she's better than this 'little one' that Kira keeps talking about. Cat fight ensues and Kira winds up getting a bit of a stalker.
* Don't Piss Heaven Off
Description: Kira goes looking for Ko_Inuyasha to ask him about Trent, since a portion of Sekai's psychological state was because of his influence and catches him with a then unknown female that warps to a field with him. Amused by the fact that this woman had kicked the living shit out of him and sent him flying, Kira follows them to the field and attempts to explain what the hell had happened. The pleasantries are soon cut short by the arrival of the thing Kira was looking for and a massive four way showdown begins and Kira comes face to face to the anomaly that awakened her from within Sekai's data.
* I Want to Live in Fire (With All the Taste I Desire)
Description: With the Pink Stalker in tow, Kira returns to the field where she'd met Ko_Inuyasha with his fiancee Evil Elf and the three of them had gone up against Trent. Hoping to find some sort of clue as to where the hell the creepy bastard in black who threatened her little one was, Kira investigates the field and winds up nearly PKing the shit out of some guy who has something in his data that makes her spazz who makes a lesbian joke after Hanako glomps and clings to the AI from 'fear' of some monster at higher level than she was.
* Genesis of Darkness (Let's tear this shit up AoD; MOVE OUT!)
Description: AoD Storyline begins! Rumors of a dangerous field has the stand-in Commander having to show what she's made of as a test by the actual Commander stationed overseas in a dangerous warzone. With Kaitou_Niwa, Sasuke of the Blue Sky, Raquar and Trent hiding out in Ko_Inuyasha's body, Kira leads the way into the field with a not so friendly beginning bantering session with Trent. Irritated beyond belief, especially when she finds out that it's the work of a group of hackers, Kira is forced to team up with her enemy to get the Clan the hell out of there alive when a mutated monster called the Leviathan is summoned into the picture. Trent destroys the first of the hackers in a berserker rage and leaves after saving Kira's life and she, in a disoriented state, calls him by the name of someone unfamiliar and swears that he'll destroy everyone. After saving the actual Commander's life, Kira ends the Leviathan and is the last to leave when the Leviathan begins to start its death throes. Removing three fangs from the beasts' mouth and sending a prayer to Merrows without knowing why, Kira leaves the field with a new vendetta against the hackers and a resolution in her heart.
* A Termite that's Choking on a Splinter
Description: Event quest with Dien and Ko_Inuyasha. Kira goes out on a special event to hunt some kind of odd bug with the two, though the Blademaster named Dien gives her an odd vibe that has her suspicious for a while, she still tries to coax Sekai out of her state of observation and play a little while. When a comment is said that the girl takes the wrong way, Kira is forced to pick up slack and grumbles the entire way to the boss fight. When the strategy is lost and Sekai returns for a bit to try and figure something out; shit goes BOOM in an all too literal way as she's blown to bits by the gauntlet and forced to watch the rest of her party get decimated. Continuing on, Ko has to leave before the dungeon after Kira asks him what the meaning of and what "God" is and promises to find an answer for her. In the dungeon with a stranger, Kira keeps more to herself and watches Dien warily only to have her suspicions confirmed when the Blademaster's arm is ripped completely off by the socket and he's forced to lie down and reattach his arm via a series of Repth spells. Adding in with a La Repth or three to assist, Kira kneels at a distance and quietly comments that he's given her some much needed information before finishing the dungeon herself and leaving him behind to think.
Resurrected Eternal Memory
Description: Sekai's first venture out into The World after Kira convinces her to come back and face her problems head on. Emotionally fragile, armed with little knowledge on what's been happening in her absence and generally very much a changed person, including armed with a brand spanking new development of androphobia, the Archer has much to learn as they traverse the field along with Raquar, his AI Torvald, Sasuke and Bane.
Midnight Starry Sky
Description: What started out originally as the New Year's Event turned into a regular quest as Sekai finally lets Kira talk her into meeting the person who'd more than likely been as worried (if not more so) than Mika. Reunited with Ko and off to an awkward start, the two head to the dungeon only to have Kira resurface and realize after one particular battle that the field they're in isn't anything ordinary; it's the place Kira was born. Another, though unexpected and apparently unwelcome, reunion takes place as Kira's forced to confront a part of her past and choose what's more important to her; the future or the past that was interrupted.
Season Two: 17 Quests
If You See Me Coming Down the Street (then you know it's time to go)
Description: Duel that isn't a duel. Kira sets up a trap after a memory of her encounter with an... unusual player from the last event she'd gone on with Ko_Inuyasha prior to the events in Midnight and sets it especially to target those with the same or similiar signature as that particular player. The trap is sprung and all hell breaks loose in Mac Anu as Kira realizes it's not an ordinary unusual player; this one's got something a little... wolfish to him and plays a rather dangerous and potentially deadly game of hide-and-seek tag as a test to see how good this guy is and will be for their clan.
AoD Recruitment: Take 3
Description: After the successful run of the previous recruitment, where they gained a new member and because she'd been called away, much to her embarrassment, Sekai hosts her own recruitment for her clan. Three members, Hitori, Lunero and Karasu sign up and get tested. Hitori is taken down by a hit from a hacked Mushroom King and Sekai is forced to call in the injured Raquar for aid as her arrows are sealed away from use by the hacker watching over them. It's near the brink of an all out on coming war in the Army of Darkness; because they won't stand for the hackers going after them!
Incarnated Whispers
Description: Sekai, Kira and Ko_Inuyasha discover that Raquar, a fellow Clansman, is running around with some rather... suspicious people and follow after them in concern. Warped into a field where their very bones know something is amiss, the Archer, AI and Heavyblade are pushed to their limits and beyond to prove themselves not only to the skeptical leaders of this little band... but to themselves and each other. Known as the quest where Sekai says the word 'fuck' for the first time and for the oh-so-fitting FUCKIMCRAZY mode comes in. In the end, the torment each of the fields had brought the players was nothing compared to the finale of the field. Tiral sacrifices himself for the good of the party and when all hell breaks loose and the Dread Code beelines to attack Raven, a Blademaster, and Ko_Inuyasha, Raquar and Sekai don't think twice before lunging into action and throwing their friends and comrades out of harms way to take the hit themselves. The ultimate result as they're all force-launched out of the field is a comatose state that only those hit by the code themselves are thrown into. With Sekai going into kidney failure and going comatose at the same time; it's a sticky situation and one that could potentially mean that the Archer is permanently housed within the game itself.
Second Run: Who Pulls the Strings?
Description: Sekai and Kira's entry into Main. Joined in with people she doesn't know and still suffering the aftermath of being thrown into a coma by the Dread Code after attempting to rescue Ko from suffering the same fate, Sekai is dragged out with Raquar and several other people, including the unusual player she'd encountered in Mac Anu prior to leaving for the Eventide Crescendo's cursed field.
Ties that Bind, Ties that Break
Description: Immediately following the assault on the Hub, Sekai has no time to waste or rest because of the flashmail she received from Commander Sasuke, the leader of the Army of Darkness that she belongs to, informing her that he needs a rescue squad and fast. High strung, nerves at the breaking point and psychologically not fit, she must gather the troops, two of which she's never met before, and somehow lead them into battle to save the Commander from an enemy who vowed vengence from a battle that Sekai knows nothing about. With lies, good intentions going to hell and backstabbing amongst the group, the mission will prove to be one hell of a challenge.
In Defense of Defense
Description: Fresh out of the battle with the Valkyrie from the Army of Darkness and the mission a success... somewhat, Sekai is called to a strategy session in the training room with Senna and Rayo to discuss and figure out different defensive strategies. Just because sometimes those offensive, go beat the hell out of the thing techniques don't seem to work when they should.
Third and Final Hub: Breaking and Entering!
Description: After discovering that the Boss 'Monsters' that the Freedom Fighters have been facing were actually nothing more than real human players trapped as she herself is in the game and were killed near mercilessly, another piece of the girl's mind begins to break under the weight of knowing that she played a part in murdering a fellow human being. Trying her best to figure out her place amongst the group and torn between helping the group that took her in and trying to prevent any more casualties, Sekai has more than enough on her plate when Torvald lets the cat out of the bag about Raquar's feelings for her and Kira vanishes out of sight without even a second glance. When Marionette contacts Sekai, a series of incidents leads up to Zan and the young girl teaming up in their knowledge... until things go horribly wrong and Sekai decides it's up to her and her alone to try and save the boss of that field from becoming another casualty in both worlds.
Everything's Made to be Broken
Description: Another nightmare spawns another fit of escapism as Sekai's constantly unstable state of mind drives her, and Kira by default, completely over the edge. Breakdowns, fights and harsh words are exchanged between the two women and others who get dragged into the mess as everything in their fragile world and balance is shattered and Kira leaves the party. After soul searching within herself and through some unseen challenges, Sekai bursts in and demands that Kira come back with her; only to have both of them crumble and succumb to the intense desire of comfort and something more to spend the night with each other. With Ciar and Rohana's assistance, Sekai finds a way to help Kira not feel so useless and to begin to restore the once powerful AI back to her former self; one step at a time.
The Hotsprings
Description: Stress coupled with so much going on means that it's time to take a break and relax. With the new bond between the two of them and abilities enhanced by the recent developments from their encounters with the Wave Priestesses, Kira and Sekai decide to attend a special event brought on by CC Corporation to spend some time and just relax for once. Though.... knowing their luck? There won't be much relaxing involved.
Invitation to Alliance
Description: Responding to a newly formed clan's wish for alliance, Sekai and Kira go out to introduce themselves as the semi-leader of the clan since the Commander isn't able to show up. Amusement is sure to ensue with all the different personalities.
Sealed with Lies
Descriptions: What was going to start out as a private talk to discuss potential strategy for the Eventide Crescendo's next field turns into something personal as Kira informs Sekai of Sana's demand for a meeting. Things quickly turn sour as Sana, Sekai's real world friend known as Mika, lashes out and blatantly attacks those she blames for Sekai's comatose condition. Sekai pleads with her to stop and collapses from hunger and from the lack of quality sleep. Kira slips inside the young girl's mind and finds out part of the reason the girl isn't sleeping so well; a war is waging inside of her that only Sekai can decide the outcome on. Realizing that she was some of the reason Sekai hadn't chosen yet, Kira lets Sekai in on where she's chosen to belong and which side she'll stay on to see what kind of impact that would have on the battlefield as a whole. As a result, Sekai realizes just how things truly are and breaks free of the lies holding her back from her true potential and discovers just what kind of inner strength she really has. Unfortunately, Mika responds poorly to the decision and takes it out on Kira, nearly killing Sekai in the process and leading to Kira's ultimate revelation of just how much Mika's known and how little she'd done. Bonds broken, or at least severed for the time being, Sekai weeps for the loss of the self and of the world she used to know as Kira takes her to the Cathedral and comforts her as much as she's able to before both of them slip off to sleep to prepare for the Eventide.
Everything that Rises...
Description: Called to a mysterious field by an unknown individual, Sekai and Kira enter and discover a battle raging forth between a man in armor and a red clad woman who obviously has skills outside the game's "normal" perimeters. Dropped quest.
Wild Rapture: Part One
Description: An ambush awaits the Eventides as Sekai and Talal are sent further ahead, leaving Kira, Baron and Shenmock behind to create a second defense line to find assistance promised to them by the Gan Incarnation. Once found and information exchanged, a mysterious disease threatens to take Nemera, the new leader of the Eventide Crescendo, out if they don't find a cure soon. With the memories of what appears to be an exterminated people locked within five Ganz Orbs, the Eventides battle their way through a temple- where Sekai loses her cool and acts extremely unlike herself and outright declares the Templar, Liam, as an enemy. An impossibly powerful force enters, one Sekai swears she could recognize, and finishes off Liam in no uncertain terms and later assists Sidhe and Nemera during their attempt to escape from the Swath Hound. It all draws down to a dramatic close as the final battle against the AI who'd slaughtered the peace loving Juka Sprites rages on to an unbelievable show of team work.
End of Fear
Description: A 12 hour intermission gives the weary Eventide Crescendo members a chance to rest, recollect and restore themselves to fighting condition. Sekai and Kira go off to Hidden Forbidden Holy Ground to sleep and rest their weary spirits and have their peace interrupted by a rapidly backsliding Takua. After a confusing confrontation, Kira's familiar, a large snow leopard named Vesica, takes the sleeping Wavemaster to her lair to watch over him as Kira and Sekai decide to go out and restock their supplies in early preperation. With a bit of fun and going into the city in disguise, Kira barters with Baron and rejoins Sekai; only to have the girl called out to a dungeon in Theta by the very same Twin Blade expressing a need to talk. After getting the keywords mixed up the first time, Sekai managed to make her way through the lava field and into the dungeon where an interesting conversation takes place. Back in Lambda, Kira contemplates the changes coming over her and wonders what it is that separates herself and Trent from other AI until Sekai arrives. The two of them squabble a bit before returning to HFHG and sleeping the remainder of their time away.
Wild Rapture: Part Two
Description: The first floor of the dungeon delivers a powerful punch to the Eventide Crescendo as natural- if not twisted against the group- turns into an unnatural hospital located underground. Remnants of the massacre leaves a bitter, foul taste in the air and in everyone's mouth as they discover the horrors of what Jula and her henchmen and women have done to the peaceful Juka Sprites. Kira, unable to stand the sight of such desecrated bodies, slips back into her role as High Priestess long enough to deliver the basic rights to all she's able to locate in the way of a Ruem warrior as she was taught long ago. Teaching Sekai the meaning behind the funeral dirge, the two go through and pray that their sentiments and intentions are enough to lay to rest any angry souls. Everything goes wrong after a semi-boss battle and the entirety of the Eventide Crescendo- save for Zan, Nemera, Sidhe and Alana- are thrown out of the field in a sickening explosion of raw Juk energy, Dread Code and a security system meant to prevent swarms of Juka Sprites from escaping.
Change of Scenes
Description: With Flashmails bouncing back and no way to contact Zan or any of the other Eventide Crescendo members, Gyl included, Kira and Sekai do what they can to assure the group that things will work themselves out in the end and tell them to kill time stocking up... or doing the intelligent thing and leaving the game without looking back. When a trap is sprung in a Fire based field, Sekai and Kira come face to face with the Juk controlling Elite known as Xenobia. Kira loses her temper and a healthy dose of what might have been a bit of respect when Baron allows his newly introduced AI known as Libra to interfere in a one on one battle between herself and the Elite, showing her true colors as she threatens to turn traitor and assist Xenobia in comatosing the next person who decided to "assist" her. With her patience used up and no longer amused by the situation, Xenobia quickly makes an example out of Kira and slaughters her before the eyes of the three non-comatose players before rectifying the situation and sending them all into a coma with one strike.
Captured! Jailbreak of the Century
Description: Waking within one of the many prisons intended for the Elites, the Freedom Fighters struggle with the newly comatosed players and with the tensions rising amongst themselves. Sekai released Marionette from his prison and, as a result, is given his actual name, "Demorian" and learns from a conversation between he, Sheena and herself, that he was a former Freedom Fighter who'd pretended to switch sides in order to try and find a way to defeat the Elites. Once out of the Tower prison and with Nighthand and Demorian at the leadership role since Nall is out of commission, the Freedom Fighters race toward the city and run into the very changed Zan and the bad news he brings. Breaking out is hard to do and a showdown with a grotesquely deformed and corrupt Administrator ends with the man permanently dead and Takua's eyes melted and destroyed.
A Night on the Town: The Underworld Awaits!
Description: Weary from battle and worried about Takua's still missing sight, Sekai, Kira and Dien take advantage of their new surroundings to go seek out a cure for the boy's condition. Several incidents later and they return with his eyesight not quite good as new, but on the mend and improved; he can see through the eyes of those around him, though he's not always able to control who it is he's seeing through and Sekai comes back with an unusually dressed new friend that Kira doesn't like at all. A former assassin, December the Desert Rose accompanies the group as they seek out the one responsible for placing Canti and Dien into a comatose state. Sekai expresses her concern for the desire for revenge to deaf ears, as the Blademaster she stuck close to has ideas of his own that end in Suraisu's death and sending the young man into a path that only he could walk.
Season Three
[37 Stitches to Keep the Pain In]
Description: Sekai is kidnapped, again, by the one person who strikes ultimate fear and terror into her. Trent, disguising himself as Takua after disposing of the Wavemaster in a most... convienent way, renders the girl unconscious and holds her hostage in the place it all began so long ago. Kira, hearing from a nearly hysterical Takua as he reports to Ko, finds herself lost to a rage that even she's surprised at the depths of and joins forces with the other two to go wreck havoc on Trent's latest plans. While they fight and slaughter past the horde of minions- AI, human and monster alike- Sekai tries her best to stay calm and manages to reveal she's gotten a bit of a backbone as she smart mouthes Trent and his daughter, a Long Arm named Abigail that she likes even less than Trent and senses a more twisted side to than she's letting on. The confrontation between Sekai, Ko, Kira and Trent comes to an ultimate climax that ends with Ciar's arrival in her new guise and ascended position as the Anid Kingdom's “Wryneck” after Kira and Trent strike what should have been a lethal blow to one another and leave each other's data corrupt in some form. Kira's unconscious form is taken by Ciar to the Anid Castle, her home field, to be cared for and the damage reversed while Trent slinks off after being confronted by the furious woman.
So Many Lies
Description: Kira returns prematurely from Ciar's safekeeping in order to check up on Sekai, having missed her beloved terribly in the time she was unconscious and unable to help or really interact with the young Archer. As a result, she and Sekai call upon the Army of Darkness once again in order to hopefully finish the Valkyrie Hacker Group off once and for all! During the trek through the dungeon, one of their 'assistants' begins giving signs that the two women are more than used to seeing in a deceiver by now and suddenly drop the party, putting the Army of Darkness members into Takua's care as they seal off the exits and battle the traitor themselves to put an end to it all.
Anger
Description: With all the stress of having bickering guardians, a girlfriend-but-not-girlfriend who won't open up and talk to her about the changes the battle with Trent put her through, and a new guardian who seems to take great enjoyment about flinging things back in Kira's face combined with Dien's actions and all of the girl's own personal failures finally take its toll on the fifteen year old Archer's health. Unable to stand the fighting anymore, Sekai loses her temper and storms out before Kira or December can possibly chase her down, heading to the Bazaar to find something to keep her mind off of things as she tries to figure out what it is about her that makes her worthless to listen to. A random encounter with a unicorn themed AI or player, she isn't sure which, only makes matters worse as she pitches a fit in the middle of the Bazaar and tartly announces that her 'prince' is actually a princess and the 'best lover ever asked for'. Giving the Unicorn a slip with an old trick that only should have worked in anime and manga, Sekai pays for her deceiption by running face first into Leif; Kira's old flame and a persistant and arrogant System Moderator who immediately seizes her and orders her to take him to Kira. A battle of words ends in an all out physical brawl as Sekai decides she's tired of being weak and wants to prove she can take a hit or two and kick some ass as well. While the battle is considered a draw or a loss for her depending on who you ask, or a win in her opinion, Sekai is taken in by a pair of odd shopkeepers who lead Kira, Takua and December back to where she's just finished being patched up- and her clothing redone as payment.
Politics or Power: A Choice to be Made!
Description: With stiff muscles and a sense of tension and guilt lingering between Kira and Sekai from the encounter with Leif, December tries to lighten things up as the three of them remain silent, exchanging words through their bond while they allow someone else to handle the politics for once- Sekai tired of trying only to have the rest decide, “Let's blow this pop stand.” Things take an unusually drastic toll as they are sent out to assist, of all people, Garaa- the Elite of Ani- in wiping out someone who was too paranoid and insane to be considered an ally any further to the Fire Master; Rugu, the Rai Elite. An all and out nearly free for all battle kicks into gear as the Freedom Fighters are sucked into the depths of a true power struggle... and get their chance to kill one of the Elites. Their task completed and the offer of a reward given, and accepted by some of the Freedom Fighters, they are once again asked to further the coup on the Master and those loyal to him.
The Journey's Next Step: Yamiyo in Chaos!
Description: Immediately following after their meeting with the Fire Master, the Freedom Fighters gather to discuss which Tower, and thus which Elite, they are going to attempt to recruit to the coup first; Ice user Melzas or Wood user Xenobia- and what they'll do should the negotiations fail. TBC...
In chronological order and now with obligatory "seasons"
Season One: 12 Quests
First Quest Ever; Thank you Ashura....
Description: Sekai's first ever entry into The World. Ashura became her "big brother" and showed her the ropes. Also the infamous "Sekai knows a few tricks and yet loses the knowledge of some of the basics of ice skating".
First Solo
Description: Sekai's classmate starts the entire "stalker" routine after he asks her to meet him or else he tells her "secret" to everyone in school. After nearly falling head first into a snowdrift, the girl finds herself speaking with one of the more popular guys from school and is informed that he is now her boyfriend. With the pesky guy gone, Sekai is left to wonder just what the HELL is wrong with people these days.
A Quest Between New Friends
Description: Sekai meets te character called "Sesshomaru" for the first time and goes on a dungeon run with him. A crush begins between the two as Sekai begins to learn what it means to care for someone online and the problems it presents.
Stand Me Up to the Gates of Hell
Description: A true turning point in the ways of Sekai's development as a character and a person. The Twin Blade meets up with the second of the few people she becomes close to; a Heavy Blade named Ko_Inuyasha. During the long run in this Hell made of Fire, Sekai is introduced to the very first person she truly can call an adversary; a player or AI who attempts to fool them into believing that HE is Ko. After a while, Sekai begins to realize that there are holes in her memory from fights she doesn't remember....
This is how a heart breaks
Description: Sekai asks Ko_Inuyasha to accompany her due to a strange feeling that won't go away as she also asks Sesshomaru to come with her. There, just before Sekai and Sesshomaru can admit their feelings, a misunderstanding between Ko and Sekai takes place and winds up making everyone laugh. Kitakawa Inochi, known also as DarkFlash and as the classmate harassing Sekai and calling her his girlfriend shows up and steals her away. Leading up to a confrontation that takes Inochi from one side of the playing field....to a completely different one altogether.
First Date
Description: Introducing the two characters who mess up EVERYTHING relationship wise! XD Mika is Sekai's new friend who transferred from America after her family moved to Japan while Jesse is the rambuncious best friend of Sesshomaru's character. So when a date between Sekai and Sesshomaru is scheduled...well, mass mayhem breaks out between the two friends while the couple try and have a good time...while people are being blown up.
Lost Inside (Second Solo)
Description: Frustrated by the fact that her father had been kicked out of the house and the many emotional problems she was going through, Sekai decides to go and take it out on some monsters. Meeting a rather obnoxious DarkFlash along the way and an unfortunate Scorpion Tank who gets hit with a classic movie line.
Army of Darkness Recruitment Quest!
Description: (The LONGEST damn thing ever and the one that drove me insane)Sekai decides to finish proving herself as a worthy member of the Army of Darkness and gets a hell of a lot more than she bargined for. The "blank" spots in her memory are revealed and solved as Sekai learns more about what exactly is going on with her and why she thinks she's going insane.
Push It (Sekai's 3rd Solo)
Description: When a "blank" spot happens in her memory in the real world, Sekai is feeling more and more despair about what is going on within her own mind. This is only intensifies when Mika informs her of the injuries she had given a fellow student outside of school. Going home, Sekai logs on despite her own injuries from getting ganged up on and finds an empty "World" in front of her. After a long bit of frustration and talking with the AI within her mind, Sekai accidently figures out the first part of her companion's name. As a "reward" and after a long conversation/argument, the AI manages to convince Sekai to change her appearance to try and give other people a warning not to take her lightly. Real World wise, Sekai decides she's going to try a new appearance for her self and cuts off the braids she has worn for a long time.
There were a bunch of quests wiped out by IF's server crash; sucks like whoa considering serious plot stuff happened too. PM for details if you need to know the major changing point; those with a * by them are unable to be recovered.
* Ghosts are Now Waiting for You (Are You Dreaming?)
Description: Lost in the server crash.. DX I can't even remember what this was about. I'll call it character development.
* Paritally lost. Back to Normal Routines (Reunited Once Again)
Description: Sekai attempts to introduce her partner from the old Army of Darkness Recruitment, Raquar, to Ko_Inuyasha and Sesshoumaru without realizing the reprucussions of having 3 boys in a group.... and of the effects of her brand new appearance thanks to Kira's assistence and tastes. After a healthy dunk in the river thanks to a panicking Ko, a chase leads off the start to the dungeon adventure. Light hearted times soon turn sour as something puts a bug up Ko's ass and the Heavy Blade goes absolutely berserk and PK's Raquar before moving out of the field.
* Sometimes You Wonder (If This Fight is Worthwhile
Description: The catalyst in Sekai's development. Overhearing a late night argument and fight between the already problematic situation in her parents' marriage sends Sekai reeling in horror, shock and shame as she locks herself inside of her room and refuses to come out. Her father is removed from the house of his own free will and Sekai's mother threatens, sobs and does everything under the sun to get her daughter to respond to her. With little strength and will to live, Sekai logs on to The World to look for Kira and collapses into a mess of tears and hysterics within the Cathedral at Δ Hidden Forbidden Holy Ground. With no other option available in the AI's eyes, Kira makes a valiant offer and sacrifice to give Sekai the time she needs to recover her shattered mind and spirit by posing as Sekai within the girl's mind and body. Liminality becomes fact at this point and the line between two worlds is blurred and likely destroyed at that point in time.
Intermission: Chronicles of Kira: 7 Quests
* Everybody Loves Her (But I Just Wanna Hit Her)
Description: A change in Class is in order as Kira swaps from a Twin Blade to an Archer to give her 'little one' a bit more of an option in the fighting department and believes it'll do her some good as a ranged fighter that wasn't primarily a spell caster. Meeting up with a rather obnoxious insult to her former class named Hanako, Kira has to deal with the Pink Pest as the self-proclaimed Queen of The World tries to prove that she's better than this 'little one' that Kira keeps talking about. Cat fight ensues and Kira winds up getting a bit of a stalker.
* Don't Piss Heaven Off
Description: Kira goes looking for Ko_Inuyasha to ask him about Trent, since a portion of Sekai's psychological state was because of his influence and catches him with a then unknown female that warps to a field with him. Amused by the fact that this woman had kicked the living shit out of him and sent him flying, Kira follows them to the field and attempts to explain what the hell had happened. The pleasantries are soon cut short by the arrival of the thing Kira was looking for and a massive four way showdown begins and Kira comes face to face to the anomaly that awakened her from within Sekai's data.
* I Want to Live in Fire (With All the Taste I Desire)
Description: With the Pink Stalker in tow, Kira returns to the field where she'd met Ko_Inuyasha with his fiancee Evil Elf and the three of them had gone up against Trent. Hoping to find some sort of clue as to where the hell the creepy bastard in black who threatened her little one was, Kira investigates the field and winds up nearly PKing the shit out of some guy who has something in his data that makes her spazz who makes a lesbian joke after Hanako glomps and clings to the AI from 'fear' of some monster at higher level than she was.
* Genesis of Darkness (Let's tear this shit up AoD; MOVE OUT!)
Description: AoD Storyline begins! Rumors of a dangerous field has the stand-in Commander having to show what she's made of as a test by the actual Commander stationed overseas in a dangerous warzone. With Kaitou_Niwa, Sasuke of the Blue Sky, Raquar and Trent hiding out in Ko_Inuyasha's body, Kira leads the way into the field with a not so friendly beginning bantering session with Trent. Irritated beyond belief, especially when she finds out that it's the work of a group of hackers, Kira is forced to team up with her enemy to get the Clan the hell out of there alive when a mutated monster called the Leviathan is summoned into the picture. Trent destroys the first of the hackers in a berserker rage and leaves after saving Kira's life and she, in a disoriented state, calls him by the name of someone unfamiliar and swears that he'll destroy everyone. After saving the actual Commander's life, Kira ends the Leviathan and is the last to leave when the Leviathan begins to start its death throes. Removing three fangs from the beasts' mouth and sending a prayer to Merrows without knowing why, Kira leaves the field with a new vendetta against the hackers and a resolution in her heart.
* A Termite that's Choking on a Splinter
Description: Event quest with Dien and Ko_Inuyasha. Kira goes out on a special event to hunt some kind of odd bug with the two, though the Blademaster named Dien gives her an odd vibe that has her suspicious for a while, she still tries to coax Sekai out of her state of observation and play a little while. When a comment is said that the girl takes the wrong way, Kira is forced to pick up slack and grumbles the entire way to the boss fight. When the strategy is lost and Sekai returns for a bit to try and figure something out; shit goes BOOM in an all too literal way as she's blown to bits by the gauntlet and forced to watch the rest of her party get decimated. Continuing on, Ko has to leave before the dungeon after Kira asks him what the meaning of and what "God" is and promises to find an answer for her. In the dungeon with a stranger, Kira keeps more to herself and watches Dien warily only to have her suspicions confirmed when the Blademaster's arm is ripped completely off by the socket and he's forced to lie down and reattach his arm via a series of Repth spells. Adding in with a La Repth or three to assist, Kira kneels at a distance and quietly comments that he's given her some much needed information before finishing the dungeon herself and leaving him behind to think.
Resurrected Eternal Memory
Description: Sekai's first venture out into The World after Kira convinces her to come back and face her problems head on. Emotionally fragile, armed with little knowledge on what's been happening in her absence and generally very much a changed person, including armed with a brand spanking new development of androphobia, the Archer has much to learn as they traverse the field along with Raquar, his AI Torvald, Sasuke and Bane.
Midnight Starry Sky
Description: What started out originally as the New Year's Event turned into a regular quest as Sekai finally lets Kira talk her into meeting the person who'd more than likely been as worried (if not more so) than Mika. Reunited with Ko and off to an awkward start, the two head to the dungeon only to have Kira resurface and realize after one particular battle that the field they're in isn't anything ordinary; it's the place Kira was born. Another, though unexpected and apparently unwelcome, reunion takes place as Kira's forced to confront a part of her past and choose what's more important to her; the future or the past that was interrupted.
Season Two: 17 Quests
If You See Me Coming Down the Street (then you know it's time to go)
Description: Duel that isn't a duel. Kira sets up a trap after a memory of her encounter with an... unusual player from the last event she'd gone on with Ko_Inuyasha prior to the events in Midnight and sets it especially to target those with the same or similiar signature as that particular player. The trap is sprung and all hell breaks loose in Mac Anu as Kira realizes it's not an ordinary unusual player; this one's got something a little... wolfish to him and plays a rather dangerous and potentially deadly game of hide-and-seek tag as a test to see how good this guy is and will be for their clan.
AoD Recruitment: Take 3
Description: After the successful run of the previous recruitment, where they gained a new member and because she'd been called away, much to her embarrassment, Sekai hosts her own recruitment for her clan. Three members, Hitori, Lunero and Karasu sign up and get tested. Hitori is taken down by a hit from a hacked Mushroom King and Sekai is forced to call in the injured Raquar for aid as her arrows are sealed away from use by the hacker watching over them. It's near the brink of an all out on coming war in the Army of Darkness; because they won't stand for the hackers going after them!
Incarnated Whispers
Description: Sekai, Kira and Ko_Inuyasha discover that Raquar, a fellow Clansman, is running around with some rather... suspicious people and follow after them in concern. Warped into a field where their very bones know something is amiss, the Archer, AI and Heavyblade are pushed to their limits and beyond to prove themselves not only to the skeptical leaders of this little band... but to themselves and each other. Known as the quest where Sekai says the word 'fuck' for the first time and for the oh-so-fitting FUCKIMCRAZY mode comes in. In the end, the torment each of the fields had brought the players was nothing compared to the finale of the field. Tiral sacrifices himself for the good of the party and when all hell breaks loose and the Dread Code beelines to attack Raven, a Blademaster, and Ko_Inuyasha, Raquar and Sekai don't think twice before lunging into action and throwing their friends and comrades out of harms way to take the hit themselves. The ultimate result as they're all force-launched out of the field is a comatose state that only those hit by the code themselves are thrown into. With Sekai going into kidney failure and going comatose at the same time; it's a sticky situation and one that could potentially mean that the Archer is permanently housed within the game itself.
Second Run: Who Pulls the Strings?
Description: Sekai and Kira's entry into Main. Joined in with people she doesn't know and still suffering the aftermath of being thrown into a coma by the Dread Code after attempting to rescue Ko from suffering the same fate, Sekai is dragged out with Raquar and several other people, including the unusual player she'd encountered in Mac Anu prior to leaving for the Eventide Crescendo's cursed field.
Ties that Bind, Ties that Break
Description: Immediately following the assault on the Hub, Sekai has no time to waste or rest because of the flashmail she received from Commander Sasuke, the leader of the Army of Darkness that she belongs to, informing her that he needs a rescue squad and fast. High strung, nerves at the breaking point and psychologically not fit, she must gather the troops, two of which she's never met before, and somehow lead them into battle to save the Commander from an enemy who vowed vengence from a battle that Sekai knows nothing about. With lies, good intentions going to hell and backstabbing amongst the group, the mission will prove to be one hell of a challenge.
In Defense of Defense
Description: Fresh out of the battle with the Valkyrie from the Army of Darkness and the mission a success... somewhat, Sekai is called to a strategy session in the training room with Senna and Rayo to discuss and figure out different defensive strategies. Just because sometimes those offensive, go beat the hell out of the thing techniques don't seem to work when they should.
Third and Final Hub: Breaking and Entering!
Description: After discovering that the Boss 'Monsters' that the Freedom Fighters have been facing were actually nothing more than real human players trapped as she herself is in the game and were killed near mercilessly, another piece of the girl's mind begins to break under the weight of knowing that she played a part in murdering a fellow human being. Trying her best to figure out her place amongst the group and torn between helping the group that took her in and trying to prevent any more casualties, Sekai has more than enough on her plate when Torvald lets the cat out of the bag about Raquar's feelings for her and Kira vanishes out of sight without even a second glance. When Marionette contacts Sekai, a series of incidents leads up to Zan and the young girl teaming up in their knowledge... until things go horribly wrong and Sekai decides it's up to her and her alone to try and save the boss of that field from becoming another casualty in both worlds.
Everything's Made to be Broken
Description: Another nightmare spawns another fit of escapism as Sekai's constantly unstable state of mind drives her, and Kira by default, completely over the edge. Breakdowns, fights and harsh words are exchanged between the two women and others who get dragged into the mess as everything in their fragile world and balance is shattered and Kira leaves the party. After soul searching within herself and through some unseen challenges, Sekai bursts in and demands that Kira come back with her; only to have both of them crumble and succumb to the intense desire of comfort and something more to spend the night with each other. With Ciar and Rohana's assistance, Sekai finds a way to help Kira not feel so useless and to begin to restore the once powerful AI back to her former self; one step at a time.
The Hotsprings
Description: Stress coupled with so much going on means that it's time to take a break and relax. With the new bond between the two of them and abilities enhanced by the recent developments from their encounters with the Wave Priestesses, Kira and Sekai decide to attend a special event brought on by CC Corporation to spend some time and just relax for once. Though.... knowing their luck? There won't be much relaxing involved.
Invitation to Alliance
Description: Responding to a newly formed clan's wish for alliance, Sekai and Kira go out to introduce themselves as the semi-leader of the clan since the Commander isn't able to show up. Amusement is sure to ensue with all the different personalities.
Sealed with Lies
Descriptions: What was going to start out as a private talk to discuss potential strategy for the Eventide Crescendo's next field turns into something personal as Kira informs Sekai of Sana's demand for a meeting. Things quickly turn sour as Sana, Sekai's real world friend known as Mika, lashes out and blatantly attacks those she blames for Sekai's comatose condition. Sekai pleads with her to stop and collapses from hunger and from the lack of quality sleep. Kira slips inside the young girl's mind and finds out part of the reason the girl isn't sleeping so well; a war is waging inside of her that only Sekai can decide the outcome on. Realizing that she was some of the reason Sekai hadn't chosen yet, Kira lets Sekai in on where she's chosen to belong and which side she'll stay on to see what kind of impact that would have on the battlefield as a whole. As a result, Sekai realizes just how things truly are and breaks free of the lies holding her back from her true potential and discovers just what kind of inner strength she really has. Unfortunately, Mika responds poorly to the decision and takes it out on Kira, nearly killing Sekai in the process and leading to Kira's ultimate revelation of just how much Mika's known and how little she'd done. Bonds broken, or at least severed for the time being, Sekai weeps for the loss of the self and of the world she used to know as Kira takes her to the Cathedral and comforts her as much as she's able to before both of them slip off to sleep to prepare for the Eventide.
Everything that Rises...
Description: Called to a mysterious field by an unknown individual, Sekai and Kira enter and discover a battle raging forth between a man in armor and a red clad woman who obviously has skills outside the game's "normal" perimeters. Dropped quest.
Wild Rapture: Part One
Description: An ambush awaits the Eventides as Sekai and Talal are sent further ahead, leaving Kira, Baron and Shenmock behind to create a second defense line to find assistance promised to them by the Gan Incarnation. Once found and information exchanged, a mysterious disease threatens to take Nemera, the new leader of the Eventide Crescendo, out if they don't find a cure soon. With the memories of what appears to be an exterminated people locked within five Ganz Orbs, the Eventides battle their way through a temple- where Sekai loses her cool and acts extremely unlike herself and outright declares the Templar, Liam, as an enemy. An impossibly powerful force enters, one Sekai swears she could recognize, and finishes off Liam in no uncertain terms and later assists Sidhe and Nemera during their attempt to escape from the Swath Hound. It all draws down to a dramatic close as the final battle against the AI who'd slaughtered the peace loving Juka Sprites rages on to an unbelievable show of team work.
End of Fear
Description: A 12 hour intermission gives the weary Eventide Crescendo members a chance to rest, recollect and restore themselves to fighting condition. Sekai and Kira go off to Hidden Forbidden Holy Ground to sleep and rest their weary spirits and have their peace interrupted by a rapidly backsliding Takua. After a confusing confrontation, Kira's familiar, a large snow leopard named Vesica, takes the sleeping Wavemaster to her lair to watch over him as Kira and Sekai decide to go out and restock their supplies in early preperation. With a bit of fun and going into the city in disguise, Kira barters with Baron and rejoins Sekai; only to have the girl called out to a dungeon in Theta by the very same Twin Blade expressing a need to talk. After getting the keywords mixed up the first time, Sekai managed to make her way through the lava field and into the dungeon where an interesting conversation takes place. Back in Lambda, Kira contemplates the changes coming over her and wonders what it is that separates herself and Trent from other AI until Sekai arrives. The two of them squabble a bit before returning to HFHG and sleeping the remainder of their time away.
Wild Rapture: Part Two
Description: The first floor of the dungeon delivers a powerful punch to the Eventide Crescendo as natural- if not twisted against the group- turns into an unnatural hospital located underground. Remnants of the massacre leaves a bitter, foul taste in the air and in everyone's mouth as they discover the horrors of what Jula and her henchmen and women have done to the peaceful Juka Sprites. Kira, unable to stand the sight of such desecrated bodies, slips back into her role as High Priestess long enough to deliver the basic rights to all she's able to locate in the way of a Ruem warrior as she was taught long ago. Teaching Sekai the meaning behind the funeral dirge, the two go through and pray that their sentiments and intentions are enough to lay to rest any angry souls. Everything goes wrong after a semi-boss battle and the entirety of the Eventide Crescendo- save for Zan, Nemera, Sidhe and Alana- are thrown out of the field in a sickening explosion of raw Juk energy, Dread Code and a security system meant to prevent swarms of Juka Sprites from escaping.
Change of Scenes
Description: With Flashmails bouncing back and no way to contact Zan or any of the other Eventide Crescendo members, Gyl included, Kira and Sekai do what they can to assure the group that things will work themselves out in the end and tell them to kill time stocking up... or doing the intelligent thing and leaving the game without looking back. When a trap is sprung in a Fire based field, Sekai and Kira come face to face with the Juk controlling Elite known as Xenobia. Kira loses her temper and a healthy dose of what might have been a bit of respect when Baron allows his newly introduced AI known as Libra to interfere in a one on one battle between herself and the Elite, showing her true colors as she threatens to turn traitor and assist Xenobia in comatosing the next person who decided to "assist" her. With her patience used up and no longer amused by the situation, Xenobia quickly makes an example out of Kira and slaughters her before the eyes of the three non-comatose players before rectifying the situation and sending them all into a coma with one strike.
Captured! Jailbreak of the Century
Description: Waking within one of the many prisons intended for the Elites, the Freedom Fighters struggle with the newly comatosed players and with the tensions rising amongst themselves. Sekai released Marionette from his prison and, as a result, is given his actual name, "Demorian" and learns from a conversation between he, Sheena and herself, that he was a former Freedom Fighter who'd pretended to switch sides in order to try and find a way to defeat the Elites. Once out of the Tower prison and with Nighthand and Demorian at the leadership role since Nall is out of commission, the Freedom Fighters race toward the city and run into the very changed Zan and the bad news he brings. Breaking out is hard to do and a showdown with a grotesquely deformed and corrupt Administrator ends with the man permanently dead and Takua's eyes melted and destroyed.
A Night on the Town: The Underworld Awaits!
Description: Weary from battle and worried about Takua's still missing sight, Sekai, Kira and Dien take advantage of their new surroundings to go seek out a cure for the boy's condition. Several incidents later and they return with his eyesight not quite good as new, but on the mend and improved; he can see through the eyes of those around him, though he's not always able to control who it is he's seeing through and Sekai comes back with an unusually dressed new friend that Kira doesn't like at all. A former assassin, December the Desert Rose accompanies the group as they seek out the one responsible for placing Canti and Dien into a comatose state. Sekai expresses her concern for the desire for revenge to deaf ears, as the Blademaster she stuck close to has ideas of his own that end in Suraisu's death and sending the young man into a path that only he could walk.
Season Three
[37 Stitches to Keep the Pain In]
Description: Sekai is kidnapped, again, by the one person who strikes ultimate fear and terror into her. Trent, disguising himself as Takua after disposing of the Wavemaster in a most... convienent way, renders the girl unconscious and holds her hostage in the place it all began so long ago. Kira, hearing from a nearly hysterical Takua as he reports to Ko, finds herself lost to a rage that even she's surprised at the depths of and joins forces with the other two to go wreck havoc on Trent's latest plans. While they fight and slaughter past the horde of minions- AI, human and monster alike- Sekai tries her best to stay calm and manages to reveal she's gotten a bit of a backbone as she smart mouthes Trent and his daughter, a Long Arm named Abigail that she likes even less than Trent and senses a more twisted side to than she's letting on. The confrontation between Sekai, Ko, Kira and Trent comes to an ultimate climax that ends with Ciar's arrival in her new guise and ascended position as the Anid Kingdom's “Wryneck” after Kira and Trent strike what should have been a lethal blow to one another and leave each other's data corrupt in some form. Kira's unconscious form is taken by Ciar to the Anid Castle, her home field, to be cared for and the damage reversed while Trent slinks off after being confronted by the furious woman.
So Many Lies
Description: Kira returns prematurely from Ciar's safekeeping in order to check up on Sekai, having missed her beloved terribly in the time she was unconscious and unable to help or really interact with the young Archer. As a result, she and Sekai call upon the Army of Darkness once again in order to hopefully finish the Valkyrie Hacker Group off once and for all! During the trek through the dungeon, one of their 'assistants' begins giving signs that the two women are more than used to seeing in a deceiver by now and suddenly drop the party, putting the Army of Darkness members into Takua's care as they seal off the exits and battle the traitor themselves to put an end to it all.
Anger
Description: With all the stress of having bickering guardians, a girlfriend-but-not-girlfriend who won't open up and talk to her about the changes the battle with Trent put her through, and a new guardian who seems to take great enjoyment about flinging things back in Kira's face combined with Dien's actions and all of the girl's own personal failures finally take its toll on the fifteen year old Archer's health. Unable to stand the fighting anymore, Sekai loses her temper and storms out before Kira or December can possibly chase her down, heading to the Bazaar to find something to keep her mind off of things as she tries to figure out what it is about her that makes her worthless to listen to. A random encounter with a unicorn themed AI or player, she isn't sure which, only makes matters worse as she pitches a fit in the middle of the Bazaar and tartly announces that her 'prince' is actually a princess and the 'best lover ever asked for'. Giving the Unicorn a slip with an old trick that only should have worked in anime and manga, Sekai pays for her deceiption by running face first into Leif; Kira's old flame and a persistant and arrogant System Moderator who immediately seizes her and orders her to take him to Kira. A battle of words ends in an all out physical brawl as Sekai decides she's tired of being weak and wants to prove she can take a hit or two and kick some ass as well. While the battle is considered a draw or a loss for her depending on who you ask, or a win in her opinion, Sekai is taken in by a pair of odd shopkeepers who lead Kira, Takua and December back to where she's just finished being patched up- and her clothing redone as payment.
Politics or Power: A Choice to be Made!
Description: With stiff muscles and a sense of tension and guilt lingering between Kira and Sekai from the encounter with Leif, December tries to lighten things up as the three of them remain silent, exchanging words through their bond while they allow someone else to handle the politics for once- Sekai tired of trying only to have the rest decide, “Let's blow this pop stand.” Things take an unusually drastic toll as they are sent out to assist, of all people, Garaa- the Elite of Ani- in wiping out someone who was too paranoid and insane to be considered an ally any further to the Fire Master; Rugu, the Rai Elite. An all and out nearly free for all battle kicks into gear as the Freedom Fighters are sucked into the depths of a true power struggle... and get their chance to kill one of the Elites. Their task completed and the offer of a reward given, and accepted by some of the Freedom Fighters, they are once again asked to further the coup on the Master and those loyal to him.
The Journey's Next Step: Yamiyo in Chaos!
Description: Immediately following after their meeting with the Fire Master, the Freedom Fighters gather to discuss which Tower, and thus which Elite, they are going to attempt to recruit to the coup first; Ice user Melzas or Wood user Xenobia- and what they'll do should the negotiations fail. TBC...
Last edited by Sekai on Thu Dec 08, 2011 10:02 pm, edited 1 time in total.
![Image](http://img.photobucket.com/albums/v220/Naminoyou/sekai49fl.jpg)
Name: Sekai
Level: 54
EXP: 0000/1000
Class: Archer
Clan: Army of Darkness
HP: 835
SP: 347
Currently Equipped:
Einherjar: Kira, December, Zorya
Head: Bat Earrings (Ola Repth 40, Rip Maen 40)
Body: Saint Cross (Rue Zot 10, RaJuk Zot 30)
Arm: Protect Ring (Ap Vorma 15, MeJuk Kruz 20)
Leg: Ninja Anklet (BiVak Rom 20, GiGan Zot 30)
Add-Ons: Forestlore, Wood Magic (permanently raised Wood Offense/Defense by +3 total)
Wishlist: Levels, Summon: Wood, Archer Weapons, Light Armor
Re: Sekai's Profile
Wishlist and Inventory
Wishlist:
Level 3 Archer Weapons, pls! XD
Weapons- Common:
Oak Violin Bow
Agilaz Bow
All archer weapons basically lolol
Weapons- Rare:
Krake's Thorn
Yarthkins' Tail
ALL RARES FOR ARCHER
Armor- Common:
Golden Necklace
Greave Sticker
Ivory Greaves
Scrolls- Normal:
Elemental (Especially: Juk, Rue, Rai and Vak)
Healing scrolls
Tarot Cards (Confuse, Charm and Sleep)
Scrolls- Summon:
All of them. ALL OF THEM.
Items!:
Holy Sap
Nightbane
Pure Water
Well Water
Burning Oil
Sports Drink
Mage's Souls
Healing Potions
Recovery Drinks
Artisan's Souls
GR Sendai
Inventory:
Items as of 02/24/13:
Gold: 95,640 GP
Items:
Perishable
69 Resurrects Revives a fallen (ghosted) ally/person
58 Health Drinks Restores 150 HP
29 Mage Souls Restores 150 MP
29 Fortune Wire De-trapifies a blue treasure chest
27 Restoratives Cure charm, sleep, confusion, and decrease in Mag. status
23 Antidotes Cure poison, paralysis, speed down, and decrease in Phys. Status
21 Speed Charms Increases Speed of person used by
11 Raining Rocks Lv. 1 Gan Drop
9 Warrior's Blood Boosts Physical Attack
9 Holy Sap Boosts Wood Element Attack and Defense
8 Wood Sprite Lv. 2 Juk Raise
8 Health Potion Restores 400 HP
7 Knight's Blood Boosts Physical Defense
7 Leafblight Lv. 2 Juk Tornado
7 Fairy Orbs Allows you to see the layout of the dungeon floor
6 Ice Floes Lv. 1 Rue Converge
6 Ice Storms Lv. Rue Tornado
6 Sprite Ocarina Gate out from the Dungeon to Field
6 Burning Oils Boosts Vak Element
6 Gale's Breath Lv. 1 Juk Tornado
4 Pure Water Boosts Water Attack and Defense
4 Hermit's Blood Raises Magical Attack
4 Light Cross La Repth: Group Effect
4 Fire Tempest Lv. 1 Vak Tornado
3 The Death Poison One Target
3 The Hanged Man Paralyze One Target
3 Beast's Blood Boosts Magic Defense
3 Hale Cross Ola Repth: Group Effect
2 The Fool Confuse One Target
2 The Lovers Charm One Target
2 The Moon Cause Sleep in One Target
2 Meteor Storms Lv. 1 Vak Converge
2 Cygnus Lv. 2 Rue Converge
2 Jungle Rage Lv. 3 Juk Tornado
2 Green Gale Lv. 1 Juk Tornado
2 Lightningbolt Lv. 1 Rai Drop
2 Dark Night Lv. 1 Ani Raise
2 Nightblight Lv. 1 Ani Converge
2 Raging Earth Lv. 1 Gan Raise
2 Health Charm Restores HP over time
2 Hermit's Blood Boosts Magic Attack
2 Warrior Bane Decrease Physical Attack
1 Gale Breath Lv. 1 Juk Raise
1 Thundercall Lv. 2 Lanceor
1 Healing Elixir Restores Full HP
1 Emperor Soul Restores Full SP
1 Forest of Fear Lv. 3 Juk Raise
1 Hunter's Blood Raises Physical Accuracy
1 Wizard's Blood Boosts Magic Accuracy
1 Hermit's Bane Decrease Magic Attack
1 Leafblight Lv. 2 Juk Tornado
1 Ice Strike Lv. 2 Rue Tornado
1 Stone Storm Lv. 2 Gan Drop
1 Plasma Storm Lv. 1 Rai Tornado
1 Summon: Wood Lv.1 Juk Summon
Weapons
1 Elven Hunter's Bow (AotWS 10 SP, GAoR 30 SP, ViJuk Rom 20 SP) Lv. 41
1 Golden Royal Crossbow (AoBS 10 SP, SAoV 30 SP, MeRai Rom 20 SP) Lv. 40
1 Orion's Bow (SAoS 30 SP, SAoV 30 SP, Critical Hit) Lv. 37 RARE
1 Daikyu Bow (IAoM 30 SP, QAoF 30 SP, Gan Rom 10 SP) Lv. 37
1 Flowing Rivers Longbow (IAoM 30 SP, AoMS 10 SP, Skill Drain) Lv. 37
1 Siren's Call (IAoM 30 SP, SAoS 30 SP, Rue Rom 10 SP) Lv. 36
1 Cobalt Sky Bow (AotBS 10 SP, SAoV 30 SP, Rai Kruz 10 SP) Lv. 32
1 Sapphire Sea Bow (AotMS 10 SP, IAoM 30 SP, Rue Kruz 10 SP) Lv. 32
1 Twin Rivers Longbow (IAoM 20 SP, GAoR 30 SP, Critical Hit) Lv. 30 RARE
1 Hickory Flatbow (AotWS 10 SP, GAoR 30 SP) Lv.30
1 Rose Thorn Bow (AotBE 10 SP, QAoF 30SP, Life Drain) Lv. 24
1 Ancient Bow (AotMS 10SP, IAoM 30, Skill Drain) Lv. 23
1 Gilded Talon Bow (AotBS 10SP, FAoI 30SP) Lv. 22
1 Silver Wind Bow (SAoV 30, AotMS 10) Lv. 21
1 Burning Star Crossbow (FAoI 30 , AotBS 10 Skill Drain) Lv. 20
1 Singing Spring (AotMS 10SP) Lv. 19
1 Demon Fang Crossbow (AoHD 10, SAoS 30 Skill Drain) Lv. 18
1 Elvish Bow (AotMS 10 SP, Critical Hit) Lv. 16
1 Steel Dragon Cross Bow (AotRD 10 SP) Lv. 15
Armor
1 Saint Cross (Rue Zot 20 SP, RaJuk Zot 30 SP) Lv. 41
1 Demon Cloak (Ani Don 10 SP)Lv. 36
1 Thunder Cloak (Rai Kruz 10 SP) Lv. 31
1 Lincoln Green (Juk Zot 20 SP) Lv. 26
1 Bat Earrings (Ola Repth 40 SP, Rip Maen 40 SP) Lv. 36
1 Scarab Earring (La Repth 20 SP, Rip Maen 40 SP) Lv. 26
1 Protect Ring (Ap Vorma 15 SP, MeJuk Kruz 20 SP) Lv. 41
1 Jet Bracer (Ani Kruz 10 SP) Lv. 36
1 Air Bracer (Juk Rom 10 SP)Lv.26
1 Silver Bracer (Rai Rom 10 SP) Lv. 6
1 Ninja Anklet (BiVak Rom 20 SP, GiGan Zot 30 SP) Lv. 36
1 Thunder Anklet (Dek Raio 10 SP) Lv. 31
1 Oak Anklet (Dek Juka 10 SP) Lv. 26
1 Iron Anklet (Dek Vakz 10 SP) Lv. 21
1 Ceramic Anklet (Dek Ganz 10 SP) Lv. 11
1 Wood Magic Add on to increase Wood Damage in attacks, reduces damage too
1 Forestlore Book to Increase Wood Damage in attacks, reduces damage too
1 Graceful Book Increases Physical ACC by 1[/b]
Rare Items:
1 Blue Flower Kimono
1 Frog Change Head Piece
1 Chibi Angel Wings (White- 2 foot levitation)
1 Red Kimono
1 White 2-Piece Swimsuit (Female obviously)
Key Items:
IC-Items:
x3 Leviathan's Fang: Given from Genesis of Darkness' opponent; the Leviathan before it's release by Kira's hands.
x3 Christmas Cookies from Sasuke
x1 Gift Card (has 1.1k on there)
x1 Golden Orb (Glowing Faintly White)
x1 Candy heart with the words "GET LAID" inscribed in pink
OOC Items:
Ocean-colored bandana (from Magras)
Wolfy Truffles to be eaten before the next full moon (from Zan)
19 candles, some cake mix, and a lighter (from Dien)
Box labeled Evidence (from Dien)
FBS doll (from Zan)
A stack of Tobi cookies (Takua)
Nighthand-As-A-Grunty Plush (Nighthand)
Yorick's Skull (Kiwi)
Candy heart with "Wild Life" inscribed on it (Secret Valentine)
Life sized Pope shaped truffle filled with cherries and scrambled eggs (Secret Valentine)
One Pretty Picture thatsnottoohardordetailed (Damek)
Makeshift Well with Pretty Rainbow Water (Talal)
Card from Savior "Happy Birthday Sekai, doesn't it just stink knowing I'm only 5 days older than you. XP" (Savior X)
Half a Raspberry Danish (Savior X)
Coin of Two Face (Dien)
Wolfy Truffles+ that don't go bad after the full moon (Zan)
Silver Hat with 'Q&A Dept' sharpie'd on it (Nighthand)
Wishlist:
Level 3 Archer Weapons, pls! XD
Weapons- Common:
Oak Violin Bow
Agilaz Bow
All archer weapons basically lolol
Weapons- Rare:
Krake's Thorn
Yarthkins' Tail
ALL RARES FOR ARCHER
Armor- Common:
Golden Necklace
Greave Sticker
Ivory Greaves
Scrolls- Normal:
Elemental (Especially: Juk, Rue, Rai and Vak)
Healing scrolls
Tarot Cards (Confuse, Charm and Sleep)
Scrolls- Summon:
All of them. ALL OF THEM.
Items!:
Holy Sap
Nightbane
Pure Water
Well Water
Burning Oil
Sports Drink
Mage's Souls
Healing Potions
Recovery Drinks
Artisan's Souls
GR Sendai
Inventory:
Items as of 02/24/13:
Gold: 95,640 GP
Items:
Perishable
69 Resurrects Revives a fallen (ghosted) ally/person
58 Health Drinks Restores 150 HP
29 Mage Souls Restores 150 MP
29 Fortune Wire De-trapifies a blue treasure chest
27 Restoratives Cure charm, sleep, confusion, and decrease in Mag. status
23 Antidotes Cure poison, paralysis, speed down, and decrease in Phys. Status
21 Speed Charms Increases Speed of person used by
11 Raining Rocks Lv. 1 Gan Drop
9 Warrior's Blood Boosts Physical Attack
9 Holy Sap Boosts Wood Element Attack and Defense
8 Wood Sprite Lv. 2 Juk Raise
8 Health Potion Restores 400 HP
7 Knight's Blood Boosts Physical Defense
7 Leafblight Lv. 2 Juk Tornado
7 Fairy Orbs Allows you to see the layout of the dungeon floor
6 Ice Floes Lv. 1 Rue Converge
6 Ice Storms Lv. Rue Tornado
6 Sprite Ocarina Gate out from the Dungeon to Field
6 Burning Oils Boosts Vak Element
6 Gale's Breath Lv. 1 Juk Tornado
4 Pure Water Boosts Water Attack and Defense
4 Hermit's Blood Raises Magical Attack
4 Light Cross La Repth: Group Effect
4 Fire Tempest Lv. 1 Vak Tornado
3 The Death Poison One Target
3 The Hanged Man Paralyze One Target
3 Beast's Blood Boosts Magic Defense
3 Hale Cross Ola Repth: Group Effect
2 The Fool Confuse One Target
2 The Lovers Charm One Target
2 The Moon Cause Sleep in One Target
2 Meteor Storms Lv. 1 Vak Converge
2 Cygnus Lv. 2 Rue Converge
2 Jungle Rage Lv. 3 Juk Tornado
2 Green Gale Lv. 1 Juk Tornado
2 Lightningbolt Lv. 1 Rai Drop
2 Dark Night Lv. 1 Ani Raise
2 Nightblight Lv. 1 Ani Converge
2 Raging Earth Lv. 1 Gan Raise
2 Health Charm Restores HP over time
2 Hermit's Blood Boosts Magic Attack
2 Warrior Bane Decrease Physical Attack
1 Gale Breath Lv. 1 Juk Raise
1 Thundercall Lv. 2 Lanceor
1 Healing Elixir Restores Full HP
1 Emperor Soul Restores Full SP
1 Forest of Fear Lv. 3 Juk Raise
1 Hunter's Blood Raises Physical Accuracy
1 Wizard's Blood Boosts Magic Accuracy
1 Hermit's Bane Decrease Magic Attack
1 Leafblight Lv. 2 Juk Tornado
1 Ice Strike Lv. 2 Rue Tornado
1 Stone Storm Lv. 2 Gan Drop
1 Plasma Storm Lv. 1 Rai Tornado
1 Summon: Wood Lv.1 Juk Summon
Weapons
1 Elven Hunter's Bow (AotWS 10 SP, GAoR 30 SP, ViJuk Rom 20 SP) Lv. 41
1 Golden Royal Crossbow (AoBS 10 SP, SAoV 30 SP, MeRai Rom 20 SP) Lv. 40
1 Orion's Bow (SAoS 30 SP, SAoV 30 SP, Critical Hit) Lv. 37 RARE
1 Daikyu Bow (IAoM 30 SP, QAoF 30 SP, Gan Rom 10 SP) Lv. 37
1 Flowing Rivers Longbow (IAoM 30 SP, AoMS 10 SP, Skill Drain) Lv. 37
1 Siren's Call (IAoM 30 SP, SAoS 30 SP, Rue Rom 10 SP) Lv. 36
1 Cobalt Sky Bow (AotBS 10 SP, SAoV 30 SP, Rai Kruz 10 SP) Lv. 32
1 Sapphire Sea Bow (AotMS 10 SP, IAoM 30 SP, Rue Kruz 10 SP) Lv. 32
1 Twin Rivers Longbow (IAoM 20 SP, GAoR 30 SP, Critical Hit) Lv. 30 RARE
1 Hickory Flatbow (AotWS 10 SP, GAoR 30 SP) Lv.30
1 Rose Thorn Bow (AotBE 10 SP, QAoF 30SP, Life Drain) Lv. 24
1 Ancient Bow (AotMS 10SP, IAoM 30, Skill Drain) Lv. 23
1 Gilded Talon Bow (AotBS 10SP, FAoI 30SP) Lv. 22
1 Silver Wind Bow (SAoV 30, AotMS 10) Lv. 21
1 Burning Star Crossbow (FAoI 30 , AotBS 10 Skill Drain) Lv. 20
1 Singing Spring (AotMS 10SP) Lv. 19
1 Demon Fang Crossbow (AoHD 10, SAoS 30 Skill Drain) Lv. 18
1 Elvish Bow (AotMS 10 SP, Critical Hit) Lv. 16
1 Steel Dragon Cross Bow (AotRD 10 SP) Lv. 15
Armor
1 Saint Cross (Rue Zot 20 SP, RaJuk Zot 30 SP) Lv. 41
1 Demon Cloak (Ani Don 10 SP)Lv. 36
1 Thunder Cloak (Rai Kruz 10 SP) Lv. 31
1 Lincoln Green (Juk Zot 20 SP) Lv. 26
1 Bat Earrings (Ola Repth 40 SP, Rip Maen 40 SP) Lv. 36
1 Scarab Earring (La Repth 20 SP, Rip Maen 40 SP) Lv. 26
1 Protect Ring (Ap Vorma 15 SP, MeJuk Kruz 20 SP) Lv. 41
1 Jet Bracer (Ani Kruz 10 SP) Lv. 36
1 Air Bracer (Juk Rom 10 SP)Lv.26
1 Silver Bracer (Rai Rom 10 SP) Lv. 6
1 Ninja Anklet (BiVak Rom 20 SP, GiGan Zot 30 SP) Lv. 36
1 Thunder Anklet (Dek Raio 10 SP) Lv. 31
1 Oak Anklet (Dek Juka 10 SP) Lv. 26
1 Iron Anklet (Dek Vakz 10 SP) Lv. 21
1 Ceramic Anklet (Dek Ganz 10 SP) Lv. 11
1 Wood Magic Add on to increase Wood Damage in attacks, reduces damage too
1 Forestlore Book to Increase Wood Damage in attacks, reduces damage too
1 Graceful Book Increases Physical ACC by 1[/b]
Rare Items:
1 Blue Flower Kimono
1 Frog Change Head Piece
1 Chibi Angel Wings (White- 2 foot levitation)
1 Red Kimono
1 White 2-Piece Swimsuit (Female obviously)
Key Items:
IC-Items:
x3 Leviathan's Fang: Given from Genesis of Darkness' opponent; the Leviathan before it's release by Kira's hands.
x3 Christmas Cookies from Sasuke
x1 Gift Card (has 1.1k on there)
x1 Golden Orb (Glowing Faintly White)
x1 Candy heart with the words "GET LAID" inscribed in pink
OOC Items:
Ocean-colored bandana (from Magras)
Wolfy Truffles to be eaten before the next full moon (from Zan)
19 candles, some cake mix, and a lighter (from Dien)
Box labeled Evidence (from Dien)
FBS doll (from Zan)
A stack of Tobi cookies (Takua)
Nighthand-As-A-Grunty Plush (Nighthand)
Yorick's Skull (Kiwi)
Candy heart with "Wild Life" inscribed on it (Secret Valentine)
Life sized Pope shaped truffle filled with cherries and scrambled eggs (Secret Valentine)
One Pretty Picture thatsnottoohardordetailed (Damek)
Makeshift Well with Pretty Rainbow Water (Talal)
Card from Savior "Happy Birthday Sekai, doesn't it just stink knowing I'm only 5 days older than you. XP" (Savior X)
Half a Raspberry Danish (Savior X)
Coin of Two Face (Dien)
Wolfy Truffles+ that don't go bad after the full moon (Zan)
Silver Hat with 'Q&A Dept' sharpie'd on it (Nighthand)
![Image](http://img.photobucket.com/albums/v220/Naminoyou/sekai49fl.jpg)
Name: Sekai
Level: 54
EXP: 0000/1000
Class: Archer
Clan: Army of Darkness
HP: 835
SP: 347
Currently Equipped:
Einherjar: Kira, December, Zorya
Head: Bat Earrings (Ola Repth 40, Rip Maen 40)
Body: Saint Cross (Rue Zot 10, RaJuk Zot 30)
Arm: Protect Ring (Ap Vorma 15, MeJuk Kruz 20)
Leg: Ninja Anklet (BiVak Rom 20, GiGan Zot 30)
Add-Ons: Forestlore, Wood Magic (permanently raised Wood Offense/Defense by +3 total)
Wishlist: Levels, Summon: Wood, Archer Weapons, Light Armor