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Current "Player Form" Abilites:
Trapped in The World: <Passive> Lighteria no longer is held back by the limitations of using a controller to move his charcacter.
I'm Listening: <Passive> 
Lighteria is able to understand his pet Kit when she speaks only in Mews.
Aura Repression (Level 0): <Not Discovered Yet> 
When striken with a detrimental Player Aura, Lighteria may be able to repress the aura effects at the cost of 2 SP per minute and any SP regeneration.
("Aura Repression" may be upgraded to "Sublimation" at higher levels)
Split (Level 3): 
Lighteria can go into aura form at will. Emotions must be relatively high to allow him to split but it is nearing the point where the need is less intense as spliting is becoming more natural. Near death experiences will still make him split unwillingly. Powerful auras (Angelic and Demonic) are still nearly impossible to split into at this level.
("Split" may be upgraded to "Burst" at higher levels)
Elemental Auras:
Ani Aura: 
Lighteria bursts into dark purple light points, giving off a <Darkness> Aura.
Rue Aura: 
Lighteria bursts into light blue light points, giving off a <Water> Aura.
Vak Aura: 
Lighteria bursts into bright red light points, giving off a <Fire> Aura.
Juk Aura: 
Lighteria bursts into dark green light points, giving off a <Wood> Aura.
Elevated Auras :
Elevated Auras do not conform to normal elements as we know them, instead they are formed from basis of a person's spirit and personality. Splitting into these auras only occurs in situations where the mind is of pure thought and not influenced by the need for elements. As they are not truly part of the game, they are unstable and exhibit strange qualities.
The Angelic Aura was formed from one of Lighteria's near death experiences where his last thought was to save his friends, since there was no living witness to the split, Lighteria is not fully aware of its existence.
The Demonic Aura was formed by accident when Raven was in Lighteria's body and split into the aura with a clear mind. It has since become part of Lighteria's data, though he is totally unaware of its existence.
Angelic Aura: 
Lighteria bursts into shimmering pink light points. This aura enhances Healing Abilities from anywhere between 50 to 200% depending on how many orbs are around the caster. In addition, anyone, friend or foe, who enters this aura will regen HP and SP at four times their natural rate. Dead players in this aura have a very small chance of being resurrected while within this radius. <This aura cannot be used consciously>
Demonic Aura: 
Lighteria bursts into pulsing maroon light points. This aura enhances negative status effects that are cast or currently effecting anyone within the aura. Depending on the strength of the aura, status effects will have an almost guarenteed chance to affect their target, in addition, characters that are normally immune to such effects will have a small chance to be affected as well. Status effects will also become much more potent nearly doubling their duration and potency depending on the aura's strength. There is a very small chance that the aura will inflict a random, un-resistable status effect on anyone within its radius. <This aura cannot be used consciously>
Current "Aura Form" Abilites:
Soft Lights(Level 1): <Passive>
Each orb has 5 HP, 0 Pdef, 0 Mdef the Null <opposite element> the Null <element> ability.
Dispell Level: 1/5 Lighteria's magic power.
Focus (Level 3): <Passive>
Lighteria has moderate control over the orbs. Aura is guided by a combination of Lighteria's thoughts and the natural will of the element. With consentration, Lighteria may be able to move the orbs closer together or further apart.
("Focus" may be upgraded to "Control" at higher levels)
Reformation (Level 5): 
Lighteria may reform himself after 15-30 seconds of concentration.
(Battle Reformation)
No more than 10% of the orbs may die during the above process.
Shock (Level 1): 
Orbs give off 1 HP damage of the corresponding elemental when they impact with an enemy.
Possession (Level 2): 
Orbs may enter a monster or a player's body if there is no resistance for 15 seconds. May also enter a weapon.
Current "Possession" Abilites:
Infuse Life (Level 1): 
If 10 or more orbs have used <Possession> on a dead player or monster the orbs may sacrifice their HP to bring the possessed being back to life with a little HP, the more orbs over 10 that sacrifice, the more HP the person will have. (10 HP per orb over 9)
("Infuse Life" may be upgraded to "Restoration" at higher levels)
Sacrifical Shock (Level 0): <Not Discovered Yet> 
Any orb that has used <Possession> may explode while inside the being. Dealing 1/2 damage (rounded down) per HP the orb has. (I.E. 2 Damage for 1, 5 HP orb)
("Sacrifical Shock" may be upgraded to "Detonate" at higher levels)
(Focus level needed: Level 3)
Broken Thoughts (Level 1): <Passive>
Anyone under the effects of <Possession> will have the thoughts of the orbs within them projected into their own thoughts. Thoughts may be blocked with enough concentration. Lighteria cannot block the thoughts himself.
("Broken Thoughts" may be upgraded to "Communication" at higher levels)
(Focus level needed: Level 1)
Imbue Weapon (Level 1): 
Lighteria may possess the flamberge to create a very strong fire weapon.
The weapon gains a veil of flames around the blade, enabling it to have an "Aftershock" effect as the flames will hang in the air for a moment after the blade is swung. Corresponding elemental skills (the flamberge has none currently) will be boosted greatly and have powerful, extra effects depending on the user's skill. Burns and flame eruptions may be among these effects. However, if the user should this power consciously, it will put a drain on his or her SP. In addition, the flames are impossible to control. Should the weapon be boosted further, the magic may rage out of control and destroy indescriminantly (save the user).
Lasts 1 battle.
Momento Weapons:
Flamberge (Common): 
The Flamberge is a level 3 heavy blade that Lighteria's friend used before he quit. He gave it to Lighteria as a gift. It has no special qualities apart from its sentimental value.
[+7 Patk,+4 Pacc][-5 Water, +5 Fire] Skill: Calamity
Staff of the Dark Moon (Uncommon): 
The Staff of the Dark Moon is a staff used by the wavemistress Raven. It is used as a focal point to channel spells for her and her alone. It has no stats. This was transfered to his inventory during a server crash.
Spirit Auras:
Lighteria has the ability to split into dozens and dozens of tiny points of light, each one infused with an element. These light points give off an aura of that element that boosts that element's attack for everyone (enemies included) within the aura's effect radius. Also, the powers of the opposite element in the aura are diminished such that a powerful spell will hurt for less and very weak spells (depending on the strength of the caster, say a normal magic user at 1/5 his level) will simply dissipate within the aura.
Each light point has 5 HP derived from Lighteria's max HP. So the more HP he has, the more points he can split into, increasing the radius of the aura.
WARNING: 
Though the light points can't be hurt by the element they're blocking out or the element they're boosting, physical attacks or any other element will pretty much slay them instantly due to their low HP total and 0 defense, turning them into dead, black, pulsating dots; floating around aimlessly.
The aura can be weakened in this way and it takes away that much of Lighteria's HP when he manages to reform. Any HP lost from orb death cannot be healed for five minutes, regardless of how long he stayed in aura form. If all of the light points are killed, he instantly reforms as a dead player, pulsating black, unable to be revived for a set amount of time depending on how long he was in aura form, approximately 1 minute for every five minutes spent in aura form. Also, if one of the light points is contained within something it can't escape from and permenantly seperated from the other light points, he can not reform until it is freed, in this way, the non-revive period can be extended greatly by not allowing Lighteria to reform and killing off the light points at whoever's leisure. Also, spliting ones conciousness into dozens points of light is rather difficult, making control over the light points very hard. So normally the lights pretty much just float at random and pulsate elemental waves, guided only by a vauge will that they will follow infrequently.
In addition, overuse of spirit auras will have very bad side effects. The following chart tracks the effects:
Current Active Player Aura: None
Lv. 37 Twin Blade (180 SP)
Weapon: Rashou (Thunder Coil- 30, Suvi Lei- 20, Mumyn Lei- 30) (Life Drain)
Armor: Holy Tree Mail (Juk Kruz- 20) - Scarab Earring (La Repth- 20, Rip Maen- 40) - Time Sandals (Ap Do- 15) - Forest Gloves (Juk Kruz- 20)
GP: 14384
Wish list (In order of priority): Angel halo accessory, chibi angel wings, Bone Armor, Professional
Lighteria: "Obsessively updating my profile since Fri Oct 01, 2004 7:10 pm"