I can't hear over the sound of
Is that my skin or just this sheep's clothing they've made me wear?
I can't see for the scouring light that's blinding me.
I can't even close my eyes or turn them away from the that dominates the night sky.
I can't speak for the and bile rising in my throat to choke me.
Any sound I make rips its way out as a that no human ever made.
I can't feel anything but as my body tears itself apart from the inside.
I can't stop shaking...
Can't stop clawing at the earth...
What's going on?
Am I being born?
Has the life I knew been a fever dream inside a cursed and desolate womb?
I can't get out...I can't come alive...
Something's suffocating me, and I can't tear out of it.
I'm not strong enough.
Am I holding something back?
God, what's happening?
I can't see...can't speak...can't feel...
All I can hear is the roar of my boiling blood and a
Is that me?
Am I making that sound?
I can't stop it...
How have I held back this long?
--Werewolf: The Forsaken
[General]
Real Name: Conner Sunderland
Character Name: Zan
Age: 20
Class: Heavy Blade --> ???
Level: 50
HP: 1050
SP: 206
[Clan]
In-Character: None
Out-of-Character: None
[Avatar/Personality]
Clothing: Black pants and an equally dark knee-length open leather coat adorns his figure, complimented by the dark green shirt that gloats a tight capture of his chiseled features, features given to him by the natural prowess of the Beast. The coat itself is topped off with a big leather hood; big enough to submerge his face into shadows when pulled up completely. The same coat has seams and tribal markings of a dark green shade over its surface, almost indistinguishable against the black of the leather. A metal-balled necklace with the full moon drooping from its "center" hangs from his neck, sunlight bouncing off its surface to shine spots of light onto the raven leather of his boots. Fingerless leather gloves tighten nicely on his hands followed by metal cuffs that extend six inches from his wrist down. The cuffs are a sleek, black and otherworldly metal, equally dark and hard to see tribal designs decorating their surface. In the center of each, where others might have a jewel, are wolfish eyes that glow a fiery green, eyes that belong to Nulus in his hidden state.
Eyes: A distant, dulled, dead saturation of blue like the eyes of a Siberian Husky.
Hair: Dark brown, falling just short of his shoulders.
Height: Six feet even.
Personality: Though Zan has developed a rather solo attitude, the Beast within drives him into the company of others. The need for a pack, surrogate or genuine, is the only thing that keeps him from isolating himself completely. These same animal impulses make him protective over those he chooses to aquaint himself with, making crossing said individuals a dangerous move. The wolf that stirs within makes Zan quick to anger, but prices paid in blood have allowed him to control the reigns of his rage. Despite his cold, often blunt demeanor, the part of his behavior that remains in the human realm of thinking has evolved into a note of quiet compassion, fierce loyalty, and a need to do what is right. Such a need, with blood staining his hands, has molded Zan into a person that walks the razor-thin line between man and Beast, a person that seeks to be selfless and noble in his own right in hopes of one day being forgiven for the lives he has taken.
--------------------------------------------------
[Basic Information]
Title: Unknown
Source: When a friend of the Eventide Crescendo booted the players from the Juk Prison Field, he didn't get to Zan in time. Trapped behind in a locked field, the Heavy Blade could do little more than pray his death was quick when a purge deleted every single line of character data from the field. Though he was not spared, Zan's heavily-evolved Twilight was as stubborn as the one it infected. For what felt like years he churned around in the digital oblivion, his data slowly being pieced back together. Though he is again free to walk the game, Zan's Twilight has been refragmented. Though no longer capable of lycanthropic transformation, his new anomalous abilities still stem around the basis of metamorphosis.
[Mutations]
-Vigor-
Description: Zan’s veins flush with black and green and protrude a little more prominently.
Effects: Vigor instills Zan with greatly enhanced strength and physical defense. Ani and Juk stats increase as well with the same effect of an Ap Juka and an Ap Anid. This cannot be stacked with those spells.
Drawbacks: Zan is afflicted with weaknesses akin to the the power of a Dek Ganz and a Dek Raio. This increases exponentially with the increase of the Juk and Ani affinities over time. On top of this, Zan's magical defense stat takes a slight dip as well.
-Parasite-
Description: Dependent. See below.
Effects: If Zan is injured while on a field of Ani or Juk orientation (or he’s immersed in darkness/in contact with any kind of representation of the Juk element), he’ll reflexively start feeding off of the field’s code to slowly regenerate himself. The rate is akin to a Rig Saem. If done on an elemental field, whatever he’s in contact with will gain small graying discolorations or quickly-fixing spots of static snow. If done while immersed in darkness, the shadow itself will actually drain away, defying logical placement until the code repairs itself. If done while in contact with a tree, or vegetation, or other representatives of the Juk element, the object’s render will spasm and may become littered with cracks of static snow. This, like the others, will fix itself.
Drawbacks: While regenerating, Zan’s physical/magical defenses are reduced. Until he's able to actively control this power, being in a Gan or a Rai field will instill him with a minor poison as well.
-Thousand Arms-
Description: Capable of spawning anywhere along his body, these are inky tendrils with emerald spines. They are about twice as thick as a lead pipe.
Effects: Able to stretch as far as fifty feet away from him, the tendrils have variant tips (hooks, barbs, more spear-like ends, etc.) that make them great for ascending almost any surface. Only up to eight of these arms, contrary to the name, can be called at once. As a form of attack, their power is negligible at best. Other than as a form of travel, one of their most ideal uses is in the realm of defense. They react to subconscious awareness of danger and will act quicker than any of Zan’s actual limbs or reflexes, quickly latching onto something (a wall, the ground, the ceiling, anything) to tug him out of harm’s way. They can also be used for menial lifting tasks, but this is far from being versatile enough to be used as a combat possibility.
Drawbacks: The Arms are easily severed. Regrowing them takes some time (a minute or two per), or they can be instantly replaced with an expenditure of 10 SP.
-Nix-
Description: A dense, almost slimy version of Zan’s currently equipped blade melds with his arm, replacing everything from the elbow upward. More specific details vary, as seen below.
Effects: The Nix can take on either Juk or Ani characteristics (being obsidian with the occasional green orb if it’s in its Ani form, or green with obsidian orbs if its in its Juk form). Depending on what form it's currently in, the Nix will reduce that magical stat in the enemy it strikes. No matter what its current form is, it will always be reducing the general magic defense of the enemy as well. Each point of damage done to the particular Wave adds to Zan’s what it takes from the target and what damage is done to the general magic defense adds to his. The Nix acts on a scale balance, however. Whenever it does a point of stat damage to one, it reduces that much damage it had done to the other. Whenever either Juk or Ani are reduced to zero, the blade unlocks a skill that will allow it to add a weakness associated with the element to the target. If the target already has an elemental weakness, it gives the target a second one. It does physical damage as well, but at half as much as normal. Anyone in Zan’s party receives the same Ani/Juk and magic defense bonuses as he does, but at a reduced amount.
Drawbacks: This cannot be done with weapons that contain any Gan or Rai ‘taint.’ While the Nix is bound to his arm, Zan can’t use Rai and Gan predictably, either. They have just as much a chance to backfire and harm him as they do the enemy. Even with Vigor (and, really, without it the Nix may as well not be used at all), the dense Nix is heavy. It forces Zan to wield it as he would a normal broadsword if he didn't have his enhanced strength (i.e. slower with more time between attacks).
-Vertigo-
Description: From quivering slits in Zan's flesh, a mixture of green mist and morphic blackness pumps into the air.
Effects: Churning out in a sizable radius (sizable in that any within a fair distance of him are given its effects) around him, the Vertigo cloud is almost completely invisible to those within his party. To enemies and outsiders, however, looking into it makes targeting all within disorienting and nauseating. It lowers the physical and magical accuracies of those individuals that wish to do him or his comrades harm, whether or not the assailants are within Vertigo itself. This effect grows as Zan gains in strength, despite the level or power of those opposing him. However, the effect increases that much more for every level lower than him the hopeful-attacker is.
Drawbacks: Although there's no specific activation cost for Vertigo, it does slowly - very slowly - drain his Skill Points.
--------------------------------------------------
[Allies]
Name: Wulo
A.K.A.: Gabriel Doyle
Status: Alive
Last Seen: The Shadows Are Silenced
Notes: A boy whose brother and him were attacked by the 'Pluto Group' techno cult. Though their motivations for attempting to kidnap these boys are unknown, it was Wulo who dragged Zan into the Group's mysteries temporarily due to a mistaken identity. The kid had believed Zan to be his recently-passed-away brother. Zan saved him in the hospital when the same man that had attacked him and his brother tried to kidnap him once more. Due to his actions, the man was captured and sent to jail.
Name: Gemini
A.K.A.: Zan-Replica
Status: Dead
Last Seen: Alone No Longer
Notes: Created by a Data Bug's attempt to endlessly replicate Zan's data, Gemini was the only copy created before Wulo severed the connection the Bug had made. Before he was tortured and killed by Atra (something Zan was told by Atra herself and since he has no reason to believe otherwise, he believes Gemini to be dead) Gemini was in a romantic bond with Lowen. He left the Shadow, accusing Zan of being the force that would take down the pack that remained because of a prediction made by the pack's Seer. In the end, he was right. It was the last the Heavy Blade ever saw of him.
Name: Lowen
A.K.A.: Marilyn Logan
Status: Alive
Last Seen: Second Run: Who Pulls the Strings?
Notes: Though formerly romantically involved with Gemini, it didn't take her long to lose such vague interests and fall in love with Zan as he too fell in love with her. When he accidentally freed her from the game by killing her in the Shadow (something that should have killed her if she wasn't linked to Zan via contact with the Plures Vultus Mortis virus), she was eventually captured by a branch of CyberConnect known as Wolfsbane. It is in their experimenting hands that she currently resides.
Name: Elaina
A.K.A.: Amanda Anderson
Status: Dead
Last Seen: Alone No Longer
Notes: The Seer of the pack that was imprisoned in the Shadow of The World, she prophesized that Zan would save the whole pack from deletion...only to delete them himself. She did not hold for him any ill will, oddly enough, and set him on the path to fulfill her vision for the sake of his own destiny.
Name: Truth, Salvation, and Decadence
A.K.A.: The Three of the Four; The Knights of Revelation.
Status: Alive
Last Seen: The Breath of the First
Notes: As payment for getting passage into the field that Lowen was residing in (though Zan had come for control of his Beast at the time), Zan had to endure the light of the truth brought on by the Knights. This truth was his mother's suicide, something he had hidden from even his own mind as a defense mechanism. Now that he's the new alpha of the pack's field and the warden of the Shadow, they are his advisers.
Name: Reinier
A.K.A.: Unknown
Status: Alive
Last Seen: Assaulting the First Hub
Notes: One of Terra's warriors, able to manipulate the element of Gan to certain degrees, Reinier is one of Zan's only real friends in the Freedom Fighters.
Name: Dien
A.K.A.: Unknown
Status: Alive
Last Seen: Assaulting the First Hub
Notes: A light-hacker with his own website for similar people once upon a time, Dien has only been recently immersed in the activities of the Freedom Fighters. It is because of Zan that he is trapped in the game, an attacked forced upon the lycanthrope by the Elite Xenobia.
Name: Rayo
A.K.A.: Unknown
Status: Alive
Last Seen: Second Run: Who Pulls the Strings?
Notes: Having only met recently during Rayo's rejoining of the Freedom Fighters, Zan relies on the Wavemaster for tactics and plans of the bigger picture. A welcome addition to the team indeed, this Blue Mage has a hack new to the lycanthrope's experiences.
Name: Raquar
A.K.A.: N/A
Status: Alive
Last Seen: [Unknown]
Notes: Possibly the only person in The World that understands him as deeply as Sekai, Zan feels connected to Raquar like a brother. They have much in common and, when put together, a lighter side of the Heavy Blade can be seen peeking through.
Name: Sekai
A.K.A.: Kira
Status: Alive
Last Seen: Second Run: Who Pulls the Strings?
Notes: After a brief test of his physical abilities by her A.I. half, Kira, Zan discovered just how deeply into the rabbit hole the girl was. Though not complete at the time, it wouldn't be long until he saw her in the Lambda Hideout of the Freedom Fighters. Now he's offered protection during her transition, not wanting some of the more jerk-proned members of his group to make the painful process any harder.
[Neutral]
Name: Boros
A.K.A.: Matthew Hall
Status: Dead
Last Seen: Alone No Longer
Notes: When Zan killed Lowen in The World to keep her from succumbing to her fully-consuming Beast (something she had made him promise to do), Boros was the first to go on the offensive against Zan. Oblivious to the fact that Lowen would survive in the real world, Zan's hate for himself made him fight back to vent the rage. Cutting a wound in his own data to release the anger, Zan used that warped energy to kill Boros.
Name: Jeng
A.K.A.: Charlie Yang
Status: Dead
Last Seen: Alone No Longer
Notes: Elaina's lover, Jeng was generally friendly towards Zan, even when he was revealed to be the one Elaina foretold would wipe them all out. When, due to killing Lowen, Elaina died through their data-bond, he was the last alive to attack Zan and was defeated in the Heavy Blade's rage of self-pity and self-loathing for the deeds that had befallen him.
[Enemies]
Name: Rennoc
A.K.A.: The Negative
Status: Alive
Last Seen: Alone No Longer
Notes: Created by Twilight's need to balance out the equation Zan's infection spawned. He is the exact opposite of Zan in every way, indulging in the darkness the Heavy Blade won't and straying from the aspects of light the lycanthrope takes shelter in.
Name: Atra
A.K.A.: Ex-leader of the online branch of Wolfsbane.
Status: Alive
Last Seen: The Breath of the First
Notes: When she worked for Wolfsbane, Atra was in charge of moving all of the lycanthropes into the Shadow. Her Twilight ability allowed her to move data, so the job was easy. She was the one who tortured Gemini into giving her answers on entering the Shadow herself, but killed him when he didn't cooperate. She has since quit Wolfsbane, grieved by her tasks and simply tired of the whole thing. She doesn't hide her lust for Zan, but would just as soon kill him as she would screw him. She has ordered Zan to find and delete a file in the Shadow in exchange for Lowen's freedom in the real world, a task he was given an extended period to complete due to Wolfsbane's need to operate underground for the time being. Zan holds a special hate place in his heart for her.
Name: Xael
A.K.A.: None
Status: Dead
Last Seen: The Breath of the First
Notes: Xael was a lycanthrope who, under Lowen's rule in the Shadow, was exiled to a field known only as 'Malfaes.' Not a lot is known about this field in particular, but it was identified as a prison field for those of the pack who simply could not be tolerated. Malfaes has a lake of pure silver, a special silver that doesn't simply burn those like Zan, but permanently alters their data. When Zan refused to tell Xael where the Umbral Tear was, an item he planned on using to get out and be a hot-shot player in The World, this silver was used to scar the left side of the Heavy Blade's face. After the lycanthrope bonded with Nulus, however, Xael's treachery earned him a deletion and a death in the real world at the First's hands, something Zan will never be able to forget.
--------------------------------------------------
[Basic Information]
-Image-
[None]
-Stats-
Name: None
A.K.A.: N/A
Species: None
Element: None
Ex-Level: None
Stats: None
HP: None
SP: None
[Sphere Information]
-Currently Equipped-
[N/A]
-Total Spheres-
Level 1 Spheres:
Enfeeble Speed - Dek Do (20)
Paralyze - Suvi Lei (20)
Charm - Miu Lei (40)
Level 2 Spheres:
Summon - Wryneck (50)
[Description]
-Shade-
[None]
-Human-
[None]
[Background Information]
-History-
[None]
--------------------------------------------------
[General Information]
Name: Leo
Type: Green
Weapon: Side Blades
Armor Type: Darkness
Special Form: Wooden Grunty
HP: 1010
Description: Named after Zan's best friend in the real world (the online persona Domini), Leo is almost always seen covered in obsidian, plated armor. With tufts of dark green hair poking out from the sides of its helmet and a handful at the exposed end of its tail, its warrior-esque look is completed with the protrusion of razor-sharp blades from either of its sides.
Personality: Although the two haven't been together for long, Leo seems generally pleased with the company of his new master. Likewise, Zan is glad to have someone to hang around with that will talk as little as he does. Taking comfort in eachother's mutual presence, the two seem to serve both as friends and hosts for a comfortable symbiosis. Leo has the voice and the attitude of an older man and often views Zan and those around him with this light.
[Status Page Extras]
Status: Hyped
Message: Ready for action Captain!
Strength: Low
Speed: Exceptional
Defense: Average
Points Goal: 15//15
Stage: 5//5
--------------------------------------------------
Current Setup:
Weapon: Smiling Blade
Armor: Bat Earrings | Able Ring | Masamune Armor | Ivory Greaves
Accessory: Graceful Book (P.Acc +1), Wood Magic (Juk +1)
Immediate Skills:
-Physical-*
Juk Smash (Lv. 2; D; 30)
Ganz Maxima (Lv. 3; C; Gan; 50)
-Magic-
MeRai Don (Lv. 2; Drop; 20)
MeRai Kruz (Lv. 2; Converge; 20)
GiVak Kruz (Lv. 2; Converge; 20)
Juk Rom (Lv. 1; Tornado; 10)
Ap Vorv (P.Def; 15)
Ola Repth (Lv. 2; Area; 40)
Rip Maen (Resurrect**; 40)
Rig Saem (HP Regen; 15)
Side/Total Skills:
-Physical-*
Vak Divider (Lv. 3; D; Vak; 50)
Kannon (Lv. 2; S; Vak; 40)
Karin (Lv. 2; H; Vak; 30)
Vak Smash (Lv. 2; D; Vak; 30)
Vak Drive (Lv. 2; C; Vak; 30)
Raio Maxima (Lv. 3; C; Rai; 50)
Rairaku (Lv. 2; S; Rai; 40)
Raika (Lv. 2; H; Rai; 30)
Rai Smash (Lv. 2; D; Rai; 30)
Rai Drive (Lv. 2; C; Rai; 30)
Juk Divider (Lv. 3; D; Juk; 50)
Kitsutsuki (Lv. 2; S; Juk; 40)
Hirameki (Lv. 2; H; Juk; 30)
Juk Smash (Lv. 2; D; Juk; 30)
Juk Drive (Lv. 2; C; Juk; 30)
Ganz Maxima (Lv. 3; C; Gan; 50)
Gohryu (Lv. 2; S; Gan; 40)
Danku (Lv. 2; H; Gan; 30)
Gan Smash (Lv. 2; D; Gan; 30)
Gan Drive (Lv. 2; C; Gan; 30)
Sohgasho (Lv. 1; S; None; 15)
Hayabusa (Lv. 1; H; None; 10)
Death Bringer (Lv. 1; D; None; 10)
Calamity (Lv. 1; C; None; 10)
-Healing-
Ola Repth (Lv. 2; Area; 40)
Ol Repth (Lv. 2; Single; 30)
La Repth (Lv. 1; Area; 20)
Repth (Lv. 1; Single; 10)
Rip Maen (Resurrect**; 40)
Rip Teyn (Antidote***; 10)
Rip Synk (Restorative****; 10)
-Magic-
MeJuk Kruz (Lv. 2; Converge; 20)
RaJuk Zot (Lv. 2; Rise; 30)
Juk Kruz (Lv. 1; Converge; 10)
Juk Rom (Lv. 1; Tornado; 10)
Juk Zot (Lv. 1; Rise; 20)
BiAni Don (Lv. 2; Drop; 20)
Ani Don (Lv. 1; Drop; 10)
Ani Kruz (Lv. 1; Converge; 10)
Ani Zot (Lv. 1; Rise; 20)
MeRue Rom (Lv. 2; Tornado; 20)
MeRue Zot (Lv. 2; Rise; 30)
Rue Rom (Lv.1; Tornado; 10)
Rue Zot (Lv. 1; Rise; 20)
Rue Kruz (Lv. 1; Converge; 10)
GiGan Zot (Lv. 2; Rise; 30)
Gan Zot (Lv. 1; Rise; 20)
Gan Don (Lv. 1; Drop; 10)
Gan Rom (Lv. 1; Tornado; 10)
BiVak Rom (Lv. 2; Tornado; 20)
GiVak Kruz (Lv. 2; Converge; 20)
Vak Kruz (Lv. 1; Converge; 10)
Vak Rom (Lv. 1; Tornado; 10)
Vak Don (Lv. 1; Drop; 10)
MeRai Don (Lv. 2; Drop; 20)
MeRai Kruz (Lv. 2; Converge; 20)
Rai Rom (Lv. 1; Tornado; 10)
Rai Don (Lv. 1; Drop; 10)
Rai Kruz (Lv. 1; Converge; 10)
-Strengthening-
Rig Geam (SP Regen; 25)
Rig Saem (HP Regen; 15)
Ap Juka (Juk; 10)
Ap Ganz (Gan; 10)
Ap Ruem (Rue; 10)
Ap Vakz (Vak; 10)
Ap Raio (Rai; 10)
Ap Corv (P.Atk; 15)
Ap Vorv (P.Def; 15)
Ap Torv (P.Acc; 15)
Ap Do (Speed; 15)
Ap Corma (M.Atk; 15)
Ap Vorma (M.Def; 15)
-Weakening-
Dek Vorv (P.Def; 15)
Dek Corv (P.Atk; 15)
Dek Juka (Juk; 10)
Dek Vakz (Vak; 10)
Dek Ganz (Gan; 10)
Dek Ruem (Rue; 10)
Dek Raio (Rai; 10)
Immediate Added Abilities: Skill Drain
Side Added Abilities: Life Drain [Steeler, Shiva's Rings], Death [Slayer], Skill Drain [Devil Blade, Magnifier, Sakabatou, Soul Linker, Ghostdancer], Critical Hit [Sonic Blade, Sharp Blade, Sharktooth], Special Critical [Mimiru's Sword]
*{D} Single Target: One of the more theatric of the Heavy Blade's attacks is the Death Bringer attack. The user slashes downward until the tip of the blade is planted shallowly in the ground the player then performs a handstand so that they and their giant blade form almost a vertical column to the ground. The user then falls forward bringing the blade over their head and down on the enemy. A powerful attack indeed.
{H} Area: While the Hayabusa attack focuses primarily on one target, it has the ability to effect all of the enemies surrounding the Heavy Blade. It starts with one wide, horizontal sword swipe, then another in the opposite direction only this swing spins the user around so that the blade makes a 360° circle around the player. Finally, with the momentum from
the spin, the Heavy Blade brings the blade over his or her head and makes one final overhead chop to the primary target.
{C} Single Target: Calamity is the basic sword skill of a Heavy Blade. A great amount of strength and agility is necessary to perform this attack which consists of a thrust attack over the waist, and another below the waist and a final forward flip to bring the tremendous blade down upon the hapless foe.
{S} Single Target: While being the rarest of the level one Heavy Blade skill (it is only found on the Spiderblade) it forms the basis for all of the most powerful skills a Heavy Blade can wield. For reasons which can only be described as 'lazy' the attack movements of Shogasho are programmed to be the same as Calamity.
NOTE: All of the above is taken from NISDIP.
**Revive a dead ally.
***Cure Poison, Paralysis, Speed Down, Negavive Physical Status.
****Cure Charm, Sleep, Confusion, Negative Magical Status.
Weapon (Equipped):
Smiling Blade- Level 50
Skills: Juk Smash, Ganz Maxima, Rig Saem
Added Abilities: Skill Drain
Armor (Equipped):
Bat Earrings- Level 36
Location: Head
Skills: Ola Repth, Rip Maen
Class: Light
Able Ring- Level 46
Location: Arms
Skills: MeRai Don, Rig Saem
Class: Light
Masamune Armor- Level 49
Location: Body
Skills: Juk Rom, Ap Vorv
Class: Heavy
Ivory Greaves- Level 46
Location: Legs
Skills: MeRai Kruz, GiVak Kruz
Class: Medium
Weapons (Unequipped):
Forest Sword- Level 41
Skills: Calamity, Juk Divider, Ap Torv
Added Abilities: None
Plasma Blade- Level 41
Skills: Calamity, Raio Maxima, Ap Vorma
Added Abilities: None
Corona Blade- Level 40
Skills: Death Bringer, Vak Divider, Ap Corv
Added Abilities: None
High Forger - Level 30
Skills: Vak Smash, Juk Drive, Ap Corv
Added Abilities: None
Ghostdancer- Level 30
Skills: Hayabusa, Kannon, Ap Torv
Added Abilities: Skill Drain
Sun Fang Five- Level 29
Skills: Death Bringer, Rai Drive, Ap Vorma
Added Abilities: None
Sharktooth- Level 28
Skills: Karin, Gohryu, Ap Corv
Added Abilitiy: Critical Hit
Mimiru's Sword- Level 27 .:Rare:.
Skills: Hayabusa, Calamity
Added Abilities: Special Critical
Sonic Blade- Level 27
Skills: Vak Smash, Rai Drive, Ap Torv
Added Abilities: Critical Hit
Karin- Level 26
Skills: Hirameki, Kitsutsuki, Ap Juka
Added Abilities: None
Steeler- Level 24
Skills: Gan Smash, Rai Drive, Ap Vorma
Added Abilities: Life Drain
Soul Linker- Level 23
Skills: Rai Smash, Gan Drive, Ap Vorv
Added Abilities: Skill Drain
Blessed Bladed- Level 22
Skills: Juk Smash, Death Bringer, Rig Geam
Added Abilities: None
Horse Killer- Level 21
Skills: Karin, Hirameki, Ap Corv
Added Abilities: None
Pain Giver- Level 21
Skills: Gan Smash, Vak Drive, Dek Vorv
Added Abilities: None
Sakabatou- Level 19 .:Rare:.
Skills: Death Bringer, Gan Drive
Added Abilities: Skill Drain
Life Sword- Level 18
Skills: Gan Smash, Death Bringer, Ol Repth
Added Abilities: None
Kikujyumonji- Level 16
Skills: Hirameki, Rairaku
Added Abilities: None
Devil Blade- Level 15
Skills: Danku, Kannon
Added Abilities: Skill Drain
Spiderblade- Level 13
Skills: Karin, Sohgasho
Added Abilities: None
Sharp Blade- Level 12
Skills: Gan Smash, Calamity
Added Abilities: Critical Hit
Raijin- Level 12
Skills: Raika
Added Abilities None
Holy Cross- Level 10 .:Rare:.
Skills: Rairaku, Repth
Added Abilities: Skill Drain
Magnifier- Level 8
Skills: Vak Drive, Ap Vakz
Added Abilities: Skill Drain
Slayer- Level 6
Skills: Death Bringer
Added Abilities: Death
Atlas- Level 5 .:Rare:.
Skills: Gan Drive, Ap Corv
Added Abilities: None
Adventurer- Level 1
Skills: Death Bringer
Added Skills: None
Zero Katana- Level 1
Skills: Hayabusa
Added Abilities: None
Steelblade- Level 1
Skills: Calamity
Added Abilities: None
Kikuichimonji- Level 1
Skills: Hayabusa
Added Abilities: None
Armors (Unequipped):
Blood Suit- Level 46
Location: Body
Skills: BiAni Don, Vak Kruz
Class: Light
Linen Cuirass- Level 42
Location: Body
Skills: Vak Rom, Dek Corv
Class: Medium
Protect Ring- Level 41
Location: Arms
Skills: MeJuk Kruz, Ap Vorma
Class: Light
Greave Sticker- Level 41
Location: Legs
Skills: RaJuk Zot, MeRue Zot
Class: Light
Hands of Ebony- Level 38
Location: Arms
Skills: Ani Kruz
Class: Heavy
Ebony Armor- Level 38
Location: Body
Skills: Ani Don
Class: Heavy
Ninja Socks- Level 37
Location: Legs
Skills: Ani Zot
Class: Medium
Ninja Anklet- Level 36
Location: Legs
Skills: BiVak Rom, GiGan Zot
Class: Light
Stormlord Helm- Level 33
Location: Head
Skills: Ap Raio, Ap Torv
Class: Heavy
Thunder Gloves- Level 32
Location: Arms
Skills: Rai Don
Class: Medium
Quakebeast Fur- Level 32
Location: Body
Skills: Rai Kruz
Class: Medium
Thunder Anklet- Level 31
Location: Legs
Skills: Dek Raio
Class: Light
Forester Helm- Level 28
Location: Head
Skills: Ap Juka, Ap Vorv
Class: Heavy
Hands of Wood- Level 28
Location: Arms
Skills: Dek Juka
Class: Heavy
Green Guard- Level 28
Location: Legs
Skills: Rig Saem
Class: Heavy
Holy Tree Mail- Level 27
Location: Body
Skills: Juk Kruz
Class: Medium
Peasant's Cap- Level 27
Location: Head
Skills: Repth, Rip Teyn
Class: Medium
Ranger's Boots- Level 27
Location: Legs
Skills: Ap Corma
Class: Medium
Scarab Earring- Level 26
Location: Head
Skills: La Repth, Rip Maen
Class: Light
Air Bracer- Level 26
Location: Arms
Skills: Juk Rom
Class: Light
Lincoln Green- Level 26
Location: Body
Skills: Juk Zot
Class: Light
Flare Guard- Level 23
Location: Legs
Skills: Rip Synk
Class: Heavy
Hands of Fire- Level 23
Location: Arms
Skills: Dek Vakz
Class: Heavy
Smith's Gloves- Level 22
Location: Arms
Skills: Vak Don
Class: Medium
Firedrake Mail- Level 22
Location: Body
Skills: Vak Kruz
Class: Medium
Fire Bracer- Level 21
Location: Arms
Skills: Vak Rom
Class: Light
Hands of Water- Level 18
Location: Arms
Skills: Dek Ruem
Class: Heavy
Fishing Gloves- Level 17
Location: Arms
Skills: Rue Kruz
Class: Medium
Frost Bracer- Level 16
Location: Arms
Skills: Rue Rom
Class: Light
Winter Coat- Level 16
Location: Body
Skills: Rue Zot
Class: Light
Wyrm Hide- Level 12
Location: Body
Skills: Gan Don
Class: Medium
Fossil Bracer- Level 11
Location: Arms
Skills: Gan Rom
Class: Light
Hiking Gear- Level 11
Location: Body
Skills: Gan Zot
Class: Light
Ceramic Anklet- Level 11
Location: Legs
Skills: Dek Ganz
Class: Light
Shiva's Rings- Level 8 .:Rare:.
Location: Arms
Skills: MeRue Rom
Class: Light
Added Ability: Life Drain
Face Guard- Level 8
Location: Head
Skills: Ap Ruem
Class: Heavy
Silver Bracer- Level 6
Location: Arms
Skills: Rai Rom
Class: Light
Time Headband- Level 4 .:Rare:.
Location: Head
Skills: Ap Do
Class: Light
Head Gear- Level 3
Location: Head
Skills: Ap Ganz
Class: Heavy
Special Equipment:
The 8-Phase Sword
Class: Blademaster
Skills: Crack Beat
Added Abilities: None
Unique Equipment:
Tsurugi's Berserker [Hacked Weapon]- Levelless
Class: Long Arm
Skills: Vak Doom, BiVak Rom, Ap Vakz
Added Abilities: Auto Ap Corv (Low HP)
--------------------------------------------------
Unique Items:
Golden Orb - Glowing Reasonably White...
Rare Items:
Mimiru's Sword
Wood Magic
Sakabatou
Holy Cross
Atlas
Shiva's Rings
Time Headband
Graceful Book
Ballet Shoe [Right]
Male Swimsuit [All Green] - LOANED TO URUVEI
Regular Items:
Mage's Soul x6
Health Drink x38
Restorative x11
Antidote x11
Resurrect x28
Speed Charm x13
Fortune Wire
Sprite Ocarina x2
Fairy's Orb x2
Holy Sap x15
Cooked Bile x4
Burning Oil
Pure Water
Well Water
Sports Drink
Bloods N' Banes:
Warrior's Blood x20
Hunter's Blood x2
Knight's Blood x5
Wizard's Blood x3
Beast's Blood x2
Hermit's Blood x3
Warrior's Bane x2
Hunter's Bane
Knight's Bane
Wizard's Bane
Beast's Bane x2
Hermit's Bane x2
Treebane x6
Nightbane x3
Scrolls:
Light Cross (Lv. 1 Heal; Group)
Green Gale x4 (Lv. 1 Juk; Tornado)
Gale Breath (Lv. 1 Juk; Raise)
Wood Sprite x2 (Lv. 2 Juk; Raise)
Raining Rocks (Lv. 1 Gan; Drop)
Raging Earth (Lv. 1 Gan; Raise)
Gaia's Spell (Lv. 2 Gan; Drop)
Ice Floe x2 (Lv. 1 Rue; Converge)
Ice Storm (Lv. 1 Rue; Tornado)
Meteor Swarm (Lv. 1 Vak; Converge)
Fire Tempest (Lv. 1 Vak; Tornado)
Lightning Bolt (Lv. 1 Rai; Drop)
Plasma Storm (Lv. 1 Rai; Tornado)
Nightblight (Lv. 1 Ani; Converge)
Dark Night x2 (Lv. 1 Ani; Raise)
Tarot Cards:
The Lovers x2 (Charm; Miu Lei)
*Note- Key Items: Names in <> are the people I recieved the item from, if from anyone at all.
Key Items:
Serving Plate <Pendant>
Chocolate Sword <Cypher>
Kyute Badge <Gingitsune>
Compliment Can <Nighthand>
Beware of Werewolf (Sign) <Nighthand>
Cake Rabbit <Nighthand>
Zan Zippo Lighter <Nighthand>
"Christmas on Divergence 2006" Pin <Nighthand>
Steeler Bow <Nighthand>
Spring-Loaded Birthday Card <Nighthand>
Meat Car <Nighthand>
Impaled Waitress Corpse <Reinier>
Decapitated Ninja <Reinier>
"Murder Weapon" Scene Photograph <Reinier>
Gold Edition of "Girls Next Door" <Reinier>
15,000 Dollar-an-Hour Hooker-in-a-Box <Dien>
Bona Fide Lemonade Stand w/ 38.5 Complete Recipes For Lemonade And Warm, Tasty Children <Dien>
1 STRANGLEDIE <Sekai>
FBS-Doll-Shaped Cake w/ Two Candles Strategically Placed w/ STRANGLEDIE Frosting Trim and Chocolate Milk Filling <Sekai>
Handful of Japanese BIGFUCKINGSCARY Wasp Darts <Sekai>
Bag of Soil <Centrus>
How to Cook Shenmock, Volume 1 <Bane>
The Art of Cooking Shenmock for Friends <Bane>
"Only one more year till legal drinking!" Trophy <Takua>
Electrified Ice Bomb <Takua>
Secretive Gift <Raquar>
New Shiny (And Very Sharp) Set of Stainless Cutlery <Talal>
Satoshi's Soul <Satoshi>
Storage Treasure Chest <Locke>
Sprouce-Shaped Punching Bag <Magras>
Silver Bullets, Garlic, Wooden Steaks, and Scissors <Slicer>
1 SWINGCRACK <Me>
1 BZZT <Me>
1 SHARPZINFIDEL <Me>
1 MRTETANUS <Me>
OMFG Card <Shenmock>
Key Forms:
"1st Try" Registration Form
Army of Darkness Form
Avantgarden der Dämmerung (Vanguards of Twilight) Form
D-Syndicate Form
Eventide Crescendo Form
Honorary Advent Dynasty Form
Subplot Form
Main Board Form
"One Year at Divergence" Form
"Two Years at Divergence" Form
"Three Years at Divergence" Form
"Four Years at Divergence" Form
Level 10 Form
Level 20 Form
Level 30 Form
Level 40 Form
Level 50 Form
Staff Form
Moderator Form
Administrator Form
Registration Checker Form
Quest Grader Form
Event Items:
Carved Pumpkin <Halloween Special Event>
First Place Ribbon <Rebuild the City! Special Event>
Gold Pieces:
10,840 [Last Weekly Updated on June 19th, 2009]
Current Quest Items:
None
--------------------------------------------------
*Note: I don't count defaulting as losing in these records.
Dueling Record (Won-Lost-Tied)[Regular]:
0-0-0
Dueling Record (Won-Lost-Tied)[Tournament Rounds]:
1-0-0
Won Against:
Artemis
Shugotenshi
Lost Against:
Nobody
Scores:
9.4
Score Average:
9.4
Dueling Log:
Tournament [Rico and Me Vs. Artemis and Shugotenshi]
--------------------------------------------------
Member Addresses (Real):
Domini, Nighthand, Reinier, Dien, Nall, Raquar, Sekai, Zhao, Dien, Canti, Senna, and Silk.
Member Addresses (NPC):
Wulo, Rum, Raine, Sheena, Lowen and Gemini.
Wish List:
Weapons- R: Moumokuteki, R: Dreams of Yore, R: Tonosama Sword, Dispeller, Jundachi, Executer.
Armor- Blood Suit, Able Ring, Ivory Greaves.
Scrolls- Wood Sprite, Leafblight, Gale Breath, Green Gale, Dark Traitor, Chaos Spell, Nightblight, Dark Night.
Items- Bloods, Holy Sap, Treebane, Cooked Bile, Nightbane.
Special- GR Sendai, PL Sakai, Myth: Titan, Myth: Golem, Forestlore, Darklore, Secret: Might, Secret: Reason, Black Magic, Wood Magic, Power Book, Tolerance Book.
Other- GP.
Bonus Images:
Gingi did a damn good job on this. Though it's not in my siggy right now, it most definetely will be later.
Something from Watorie. I thought it was nifty.
One of the popular TekTek avatars.
A nifty set of graphics made by Savior X.
--------------------------------------------------
"...maybe I would if you'd get off your lazy butt and get a job to help out a little! You're nineteen for Christ sakes!" The voice boomed behind Conner as he made his down the narrow hall and into the minute cubicle that was his room.
The door's slam drowned out the last of his father's protests. The fight had been the same one they'd had day in and day out for weeks. Conner's poor excuse for a father had been putting off getting the water pipes fixed for what seemed like an eternity. Conner had reached his limit, sick and tired of using his best friend's shower. Come to think of it, he practically lived with Leo. Whatever his father wouldn't eat was left for him and a boy could only live off potato chips and bean dip for so long. He was over at Leo's for a majority of his meals and entertainment. Over the years of domestic abuse, Leo had grown to be a brother.
Then came college. Conner had stayed behind to pursue a career in the service industry (involving "Would you like fries with that?") while Leo went off to a prestigious chef school in New York. He had no one to blow steam off with when his dad would hurl empty Budweiser bottles at him, toss around random dishes, or generally piss Conner off. For months Conner and Leo never spoke, Leo too busy getting settled and Conner too busy doing a whole lot of nothing. For months they hardly got two words between each other in between exams and massive cram sessions. It had begun to feel like Conner would rot in that house, as alone as when he had first moved into it after the loss of his mother to leukemia. He made a last ditch effort to keep some sort contact with Leo. In a letter he wrote down all his frustrations and all his sorrows.
The computer for Conner's 19th birthday had come only a month or so after Conner had sent the letter out. After a couple opened boxes and connected wires, he had his very own PC. It was wired with a beautiful flat screen plasma monitor and hummed like a new corvette. Sleek blue casing and white lining made the entire system something to drool a river over. He had pet the thing several times before he even tested it out, treating it like a button cute new born. He sat there just admiring the computer for a few minutes before he realized there was one box he had forgotten to open.
"Everything's here.....What could that be?"
The cardboard had been obscured from his vision for the most part by the open flaps and foam popcorn bits from the other boxes. He immediately began laying into it with the exacto knife, the tape giving way easily to the prize inside. On top lay a box with the picture of some fancy goggles on the front. The cover advertised 0% Misrecognition and Amazingly Realistic Gameplay with colorful cloud-like balloons. Lifting it, another box caught his view. He wasted little time grabbing at it like a child would grab chocolates at a candy store. The cover read 'The World' in huge letters and The Largest Growing MMORPG in History!" in the same cloud balloons as the goggles. As soon as the game was installed, Conner slid the goggles on and let them work their magic.
An odd corporate logo and Altimit flashed up on a black screen before him. Conner was met with a simple registration process before he was given the Log In screen he recognized from the box's designs.
The phrase 'Please Wait....' flashed up on the screen a couple times before "Welcome to The World" rang out in the ear pieces of his goggles. Cool.Username:
Zan
Password:
*******
'Aqua City of Mac Anu' appeared on his computer as the 'Please Wait....'s stopped and the game loaded. He was bathed in warmth and temporarily blinded with a combination of the disappearing rings in front of him and the bright glow of the seemingly never ending sunset before him. The World felt like paradise, and to the newly created Zan, it was his home.